User:OfficialJoyFX
General
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[3+ BSC]
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Checklist
Weapons
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Melee Weapons
Icon | Name | Description | Blueprint Location | Base DPS | Base Special DPS | Scaling | Item ID |
---|---|---|---|---|---|---|---|
Rusty Sword | Kills things. Sometimes... | Starter weapon until Random Melee Weapon is unlocked (then found in secret tile in the starting area) | 119 DPS | N/A | ![]() |
47 | |
Balanced Blade | Damage increases up to +100% when you strike repeatedly. Inflicts critical hits after 10 successive hits. | Always unlocked | 89 DPS | 139 DPS | ![]() |
49 |
Melee Weapons
Icon | Name | Description | Blueprint Location | Base DPS | Base Special DPS | Scaling | Item ID |
---|---|---|---|---|---|---|---|
Rusty Sword | Kills things. Sometimes... | Starter weapon until Random Melee Weapon is unlocked (then found in secret tile in the starting area) | 119 DPS | N/A | ![]() |
47 | |
Balanced Blade | Damage increases up to +100% when you strike repeatedly. Inflicts critical hits after 10 successive hits. | Always unlocked | 89 DPS | 139 DPS | ![]() |
49 | |
Twin Daggers | Inflicts a critical hit on the 3rd consecutive strike.
Two knives for the price of one, more violence for your dollar! |
Always unlocked | 201 DPS | ![]() |
53 | ||
Nutcracker | Inflicts a critical hit if the target is stunned, frozen or immobilized. | Always unlocked | 134 DPS | 297 DPS | ![]() |
67 | |
Blood Sword | Causes bleeding (9 DPS for 6 sec). | Dropped by Zombie (100% chance) | 109 DPS | 9 bleeding DPS | ![]() |
52 | |
Spartan Sandals | Knocks back enemies, dealing 90 extra damage if the enemy hits a wall. The final strike in the combo will knock any enemy back.
This. Is. DEAD CELLS! |
Dropped by Runner (100% chance) | 21 DPS | 90 bonus damage | ![]() |
68 | |
Oiled Sword | Douses the enemy with flammable oil. | Dropped by Bat (1.7% chance) | 149 DPS | N/A | ![]() |
74 | |
Broadsword | The second and third hits are critical.
Slow and heavy, but deliciously vicious. |
Obtained from Tutorial Knight's corpse within the Prisoners' Quarters | 273 DPS | ![]() |
54 | ||
Assassin's Dagger | Inflicts a critical hit when you stab your enemy in the back.
Light but deadly if you know how to use it. |
Found above the starting point of the Promenade of the Condemned | 100 DPS | 300 critical DPS | ![]() |
51 | |
Frantic Sword | Inflicts a critical hit when you have less than 50% health.
The weapon of choice of fighters who like to live dangerously. |
Dropped by Kamikaze (0.4% chance) Toxic Sewers / Ancient Sewers / Prison Depths / Stilt Village / Graveyard / Slumbering Sanctuary / Forgotten Sepulcher [1+ BSC] • Promenade of the Condemned |
137 DPS | 285 critical DPS | ![]() |
76 | |
Cursed Sword | One hit and you're dead.
So you like to play hardball, do ya? |
Dropped by Conjunctivius (1st kill) | 407 DPS | N/A | ![]() |
56 | |
Shovel | Knocks back enemies and bombs.
Any object is a deadly weapon if it's moving fast enough... |
Dropped by Swarm Zombie (0.4% chance) Graveyard |
144 DPS | N/A | ![]() |
55 | |
Spite Sword | Inflict a critical hit if you took damage less than 8 sec ago, or if you're cursed.
A rusty weapon that reveals its power when things get tough. |
Dropped by Buzzcutter (0.03% chance) Ramparts |
131 DPS | 315 critical DPS | ![]() |
50 | |
Valmont's Whip | Ignores shields. Inflicts a critical hit if the tip of the whip strikes the enemy.
Popularized by the well-dressed Baron Valmont du Cul. |
Dropped by Disgusting Worm (0.4% chance) Toxic Sewers / Ancient Sewers |
109 DPS | 305 critical DPS | ![]() |
72 | |
Wrenching Whip | Ignores shields, pulls victims toward you and inflicts a critical hit on the 3rd strike. | Dropped by Pirate Captain (0.4% chance) Stilt Village |
129 DPS | 187 critical DPS | ![]() |
73 | |
Impaler | Inflicts a critical hit if the target is up against a wall. | Dropped by The Concierge (2nd kill) | 117 DPS | 300 critical DPS | ![]() |
63 | |
Sadist's Stiletto | Inflicts a critical hit if the target is bleeding or poisoned.
Hit 'em where it hurts. |
Dropped by Spiker (1.7% chance) | 109 DPS | 191 critical DPS | ![]() |
57 | |
War Spear | Inflicts a critical hit when you strike several targets at the same time.
Greater range but less speed. |
Dropped by Hammer (1.7% chance) Prison Depths |
149 DPS | 306 critical DPS | ![]() |
62 | |
Rapier | Inflicts a critical hit immediately after a roll or a parry.
It's all in the wrist... |
Dropped by Scorpion (0.4% chance) Toxic Sewers / Ancient Sewers |
106 DPS | 268 critical DPS | ![]() |
65 | |
Spiked Boots | Inflicts a critical hit if the kick interrupts an attack. | Dropped by Thorny (0.4% chance) Ossuary / High Peak Castle (Key Guardian) |
101 DPS | 297 critical DPS | ![]() |
69 | |
Hayabusa Boots | The last hit inflicts area-of-effect damage and pushes enemies back. | Found at the end of the Forgotten Sepulcher | 128 DPS | N/A | ![]() |
70 | |
Hayabusa Gauntlets | Inflicts critical hits if the victim has less than 40% HP. | Dropped by Lancer (0.4% chance) High Peak Castle |
124 DPS | 243 critical DPS | ![]() |
71 | |
Torch | Burns your enemies (15 DPS for 2.7 seconds).
Talk about mood lighting! |
Dropped by Spawner (1.7% chance) Ossuary |
99 DPS | 15 burning DPS | ![]() |
75 | |
Symmetrical Lance | Inflicts critical hits for 6 sec if you quickly kill 2 enemies with this weapon. | Dropped by The Hand of the King (1st kill) | 168 DPS | 251 critical DPS | ![]() |
64 | |
Swift Sword | Inflicts a critical hit if you have an active speed buff.
Forget about taking your time. To get real results, strike hard and fast. |
Unlocked on 1st completed Daily Run (only one completion per day counts) | 112 DPS | 171 critical DPS | ![]() |
58 | |
Meat Skewer | Lets you go behind your enemy.
Now you see me, now you don't! |
Unlocked on 10th completed Daily Run (only one completion per day counts) | 141 DPS | N/A | ![]() |
66 | |
Giantkiller | Inflicts a critical hit if the victim is an Elite or a Boss.
The bigger they are... |
Dropped by The Giant on first kill Guardian's Haven |
186 DPS | 465 critical DPS | ![]() |
59 | |
Shrapnel Axes | Metal shards burst from the axes when you strike enemies, inflicting approximately 130 damage. | Dropped by Demon (0.4% chance) [4+ BSC] • Slumbering Sanctuary / High Peak Castle |
135 DPS | N/A | ![]() |
60 | |
Seismic Strike | Unleashes shock waves through the ground, locking enemies in place. | Dropped by Bomber (0.4% chance) [2+ BSC] • Toxic Sewers / Ramparts / Stilt Village / Graveyard / High Peak Castle [2-3 BSC] • Ossuary [5 BSC] • Astrolab |
147 DPS | N/A | ![]() |
61 | |
Flawless | Inflicts critical hits if you haven't taken damage for at least 30 seconds. | Dropped by Slammer (0.4% chance) [5 BSC] • Cavern / Astrolab |
104 DPS | 270 DPS | ![]() |
77 |
Ranged Weapons
Icon | Name | Description | Blueprint Location | Base DPS | Base Special DPS | Scaling | Item ID |
---|---|---|---|---|---|---|---|
Beginner's Bow | Ammo: 6
Ammo comes back after enemies are killed. The Jailer's son was getting pretty good at hunting rats with this... |
Starter bow until Random Starter Bow is purchased (found in secret tile near the place where you start afterwards) | 100 DPS | N/A | ![]() |
78 | |
Multiple-nocks Bow | Ammo: 18
Shoots 3 arrows at the same time. |
Always unlocked | 190 DPS | N/A | ![]() |
79 | |
Throwing Knife | Ammo: 8
Causes bleeding (20 DPS for 2 seconds). Automatically targets the nearest enemy. |
Always unlocked | 14 DPS | 20 bleeding DPS | ![]() |
97 | |
Electric Whip | Automatically targets nearby enemies. Ignores shields. | Always unlocked | 128 DPS | N/A | ![]() |
98 | |
Fire Brands | Burns enemies and the ground (19 DPS for 3 sec). | Always unlocked | 8 DPS | 19 burning DPS | ![]() |
99 | |
Frost Blast | Ammo: 4 †
Freezes enemies in front of you. No damage if the target is already frozen. |
Always unlocked | 48 DPS | N/A | ![]() |
104 | |
Bow and Endless Quiver | Unlimited ammo. Last shot is a critical hit!
"You can never have too many arrows" - Legolas |
Dropped by Undead Archer (0.03% chance) | 133 DPS | N/A | ![]() |
80 | |
Marksman's Bow | Ammo: 6
Inflicts a critical hit at long range. Slow, but devastating at long range. A sniper's delight. |
Found behind the Timed Gate (closes after 8 minutes) in the Ossuary | 50 DPS | 300 critical DPS | ![]() |
81 | |
Infantry Bow | Ammo: 5
Inflicts a critical hit at close range. A bow designed for close combat. |
Dropped by Undead Archer (1.7% chance) | 68 DPS | 189 critical DPS | ![]() |
83 | |
Quick Bow | Ammo: 10
Inflicts a critical hit if the target has 2 or more arrows stuck in its body. Speed at the detriment of accuracy. |
Behind the starting point in the Prisoners' Quarters, up some ledges on the wall | 43 DPS | 141 critical DPS | ![]() |
84 | |
Ice Bow | Ammo: 4
Briefly freezes enemies. |
Dropped by Undead Archer (0.4% chance) | 46 DPS | N/A | ![]() |
85 | |
Heavy Crossbow | Ammo: 15
Shoots several short-range bolts at once. A point-blank blast. |
Dropped by The Concierge on first kill | 280 DPS | N/A | ![]() |
86 | |
Repeater Crossbow | Ammo: 30
Fires multiple bolts, periodically immobilising enemies. Inflicts critical hits on immobilised targets. |
Dropped by Dark Tracker (0.4% chance) Forgotten Sepulcher / Clock Tower High Peak Castle (Key Elities) Ossuary (1 BSC) Promenade of the Condemned (4+ BSC) |
71 DPS | 123 DPS | ![]() |
87 | |
Hokuto's Bow | Ammo: 2 †
Marks the enemy, who then takes +75 DPS for 20 sec. If the enemy dies, the mark spreads. You don't know it yet, but you're already dead. |
Dropped by Cannibal (1.7% chance) | 25 DPS | 75 extra DPS | ![]() |
95 | |
Ice Crossbow | Ammo: 9
Tap to freeze enemies. Hold to inflict critical damage. |
Dropped by The Time Keeper on second kill | 60 DPS | 171 critical DPS | ![]() |
88 | |
Explosive Crossbow | Bolts explose in the area of effect. Any enemy hit by a bolt suffers a critical wound. | Can be found in the Promenade of the Condemned through the three locked doors | 79 DPS | 134 critical DPS | ![]() |
89 | |
Nerves of Steel | Ammo: 4
Inflicts a critical hit if the arrow is shot at right moment. |
To the far right in the Ramparts, by jumping on top of an invisible platform. This weapon can only be unlocked under the special circumstance, that the last tower does NOT have the exit to the next stage or the secret amethyst. | 56 DPS | 229 critical DPS | ![]() |
96 | |
Alchemic Carbine | Poisons its victims (20 DPS for 6 seconds). | In a secret room in the Ancient Sewers, through a long hole obscured by vines that can be rolled through. | 18 DPS | 20 poison DPS | ![]() |
90 | |
Lightning Bolt | Hold to inflict critical hits.
Join the dark side. |
Dropped by Inquisitor (1.7% chance) | 122 DPS | 277 critical DPS | ![]() |
102 | |
Fire Blast | Burns enemies and any ground in range. Inflicts critical hits when oil is present.
Rare, medium or well-done? |
Dropped by Masker (1.7% chance) Prison Depths / Graveyard / Slumbering Sanctuary |
150 DPS | 196 critical DPS | ![]() |
103 | |
Ice Shards | Ammo: 3 †
Slows down enemies during 3 sec. Inflicts critical hits on targets is in water or covered in oil. |
Dropped by The Time Keeper on first kill | 58 DPS | 232 critical DPS | ![]() |
100 | |
Pyrotechnics | Launches multiple flaming projectiles. Inflicts critical damage on targets covered in oil. | Dropped by Caster (1.7% chance) Slumbering Sanctuary |
89 DPS | 161 critical DPS | ![]() |
101 | |
Boomerang | Ammo: 1 †
Comes back to you automatically. Old faithful. |
Behind the third locked door in High Peak Castle (next to the exit to the Throne Room).
Requires the Spider Rune / Homunculus Rune or an amulet with two extra air jumps to reach the Blueprint. |
89 DPS | N/A | ![]() |
91 | |
The Boy's Axe | Ammo: 1
Blocks the victim. Inflicts 135 damage when called back to the user. Boi. |
Dropped by Ground Shaker (1.7% chance) Cavern |
119 DPS | N/A | ![]() |
93 | |
War Javelin | Ammo: 1
Impales all enemies in its path. If they're close to a wall they take 90 extra damage. The javelin must be retrieved (if not, it comes back automatically after 15 seconds). |
At the end of an obstacle course in Cavern (next to the exit to the Guardian's Haven). | 110 DPS | N/A | ![]() |
94 | |
Magic Missiles | Automatically targets the nearest enemy. | Dropped by Arbiter (0.4% chance) [3 BSC] • Prisoners' Quarters [3+ BSC] • Toxic Sewers / Ramparts / Prison Depths / Slumbering Sanctuary / Clock Tower / Cavern / High Peak Castle |
111 DPS | N/A | ![]() |
105 | |
Hemorrhage | Ammo: 5
Causes bleeding (25 DPS for 3 seconds). Deals a critical hit if the target is bleeding or poisoned. |
Dropped by Magistrate of Death (0.4% chance) [5 BSC] • Astrolab |
47 DPS | 187 critical DPS
25 bleeding DPS |
![]() |
92 | |
Sonic Carbine | Ammo: 20
Fires through enemies and keeps shooting when held down. |
Found at the top of the exit tower in Astrolab, requires Apex key. [5 BSC] • Astrolab |
136 DPS | N/A | ![]() |
82 |
Shields
Icon | Name | Description | Blueprint Location | Block Damage | Parry Damage | Absorbed Damage | Scaling | Item ID |
---|---|---|---|---|---|---|---|---|
Old Wooden Shield | Hold the shield up to reduce some damage. Parry at the right time to cancel all damage. Secondary weapon only. | Starter shield until Random Starter Shield is purchased (found in secret tile near the place where you start afterwards) | 15 damage | 30 damage | 75% | ![]() |
106 | |
Greed Shield | A successful parry knocks out enemies' teeth (1 per enemy) and transforms arrows into gold. The value of this loot increases if you have less than 1000 GOLD. | Always unlocked | 40 damage | 80 damage | 75% | ![]() |
114 | |
Cudgel | Stuns blocked enemies. Stuns lasts longer if a parry is successful. | Always unlocked | 20 damage | 40 damage | 75% | ![]() |
108 | |
Rampart | Absorbs more damage. Generates a force field for 3 sec on a successful parry. | Dropped by Shieldbearer (0.4% chance) | 40 damage | 80 damage | 85% | ![]() |
111 | |
Bloodthirsty Shield | Blocked attacks inflict bleeding (20 DPS for 3 seconds). Effect extended to nearby enemies on a successful parry. | Dropped by Shieldbearer (0.03% chance) | 15 damage (20 bleeding DPS) | 30 damage (20 bleeding DPS) | 75% | ![]() |
113 | |
Assault Shield | Blocks attacks while charging forward. | Found behind the Timed Door (closes after 2 minutes) in the transition before Promenade of the Condemned | 20 damage | 40 damage | 75% | ![]() |
112 | |
Parry Shield | Cannot be held up. Blocked grenades and shots are returned with added power. | Found in a secret area within Stilt Village | N/A | 100 damage | N/A | ![]() |
116 | |
Punishment | Blocked attacks inflict damage to nearby enemies. Critical damage if parry is successful. | Found in room behind key door within the Clock Tower | 50 damage | 80 damage | 75% | ![]() |
109 | |
Knockback Shield | Blocked attacks push enemies backwards. Effect doubled on a successful parry. | Dropped by Catcher (0.4% chance) | 30 damage | 60 damage | 75% | ![]() |
110 | |
Spiked Shield | Inflicts major damage on blocked enemies. | Dropped by Cleaver (1.7% chance) | 70 damage | 140 damage | 75% | ![]() |
115 | |
Force Shield | Generates a temporary forcefield when held up. It regenerates slowly when the shield is not held up. Parries speed up the process. | Dropped by Festering Zombie (0.4% chance) | 40 damage | N/A | 75% | ![]() |
117 | |
Front Line Shield | Inflicts +125% damage if you hit an enemy in hand-to-hand combat in the last 5 seconds. | Found in a secret area in Ancient Sewers | 25 damage | 50 damage | 75% | ![]() |
107 | |
Thunder Shield | Inflicts 55 electric DPS when held up. The damage increases to 155 DPS for 8 seconds after parrying successfully. | Dropped by Defender (0.4% chance) | 40 damage | 75% | ![]() |
118 |
Tools
Traps & Turrets
Icon | Name | Description | Blueprint Location | Base Damage | Base Cooldown Time | Scaling | Item ID |
---|---|---|---|---|---|---|---|
Sinew Slicer | Fires saws on nearby enemies, inflicting x damage/s, plus y bleeding DPS (lasts 1.5 sec). | Always unlocked | 20 DPS (6 bleeding DPS) | 10 seconds | ![]() |
1 | |
Wolf Trap | Launches 2 traps which immobilize enemies for 6.5 seconds. Increases all damage taken by trapped enemies by x DPS. | Always unlocked | 40 DPS | 14 seconds | ![]() |
6 | |
Double Crossb-o-matic | Fires at 2 nearby enemies, each shot inflicts x DPS. | Dropped by Zombie (0.4% chance) | 45 DPS | 10 seconds | ![]() |
0 | |
Heavy Turret | Fires on all nearby enemies and inflicts x DPS. Your own damage is increased by 15% if you are close to the turret. | Dropped by Slasher (0.4% chance) | 110 DPS | 10 seconds | ![]() |
2 | |
Barnacle | Fires rapidly on enemies passing below inflicting x DPS. You need to be close by for this to work. Lasts 9 sec. | Dropped by Thorny (1.7% chance) | 52 DPS | 10 seconds | ![]() |
3 | |
Flamethrower Turret | Burns nearby enemies for 2 seconds (x DPS). | Dropped by Shocker (0.4% chance) | 18 burning DPS | 6 seconds | ![]() |
4 | |
Cleaver | Inflicts x DPS and bleeding (y DPS for 1.8 sec) to enemies walking on it. | Dropped by Runner (1.7% chance) | 35 DPS (6 bleeding DPS) | 10 seconds | ![]() |
5 | |
Crusher | Violently crushes enemies in its area of effect (x damage). | Dropped by Lacerator (0.4% chance) | 200 damage | 14 seconds | ![]() |
7 | |
Explosive Decoy | You disappear for 2.5 seconds and leave a lure in your place which attracts all nearby enemies. Explodes after 2.5 seconds (x damage). | Dropped by Protector (0.4% chance) | 110 damage | 12 seconds | ![]() |
8 |
Grenades
Icon | Name | Description | Blueprint Location | Base Damage | Base Cooldown Time | Damage reduction | Scaling | Item ID |
---|---|---|---|---|---|---|---|---|
Infantry Grenade | Quick to use, but not super powerful. | Always unlocked | 90 damage | 4 seconds | No | ![]() |
13 | |
Powerful Grenade | Causes a large explosion. | Dropped by Bombardier (1.7% chance) | 250 damage | 13 seconds | No | ![]() |
12 | |
Cluster Grenade | Explodes into 6 mini bombs inflicting 50 damage each | Dropped by Slasher (1.7% chance) | 50 damage/bomb | 20 seconds | No | ![]() |
14 | |
Ice Grenade | Explodes, freezing nearby enemies for 5 seconds and inflicting 35 damage. | Always unlocked | 35 damage | 18 seconds | Yes | ![]() |
17 | |
Fire Grenade | Inflicts 12 damage and burns nearby enemies for 3 seconds (25 DPS). | Dropped by Grenadier (1.7% chance) | 12 damage (25 burning DPS) | 13 seconds | No | ![]() |
18 | |
Magnetic Grenade | Attracts anything close to it and deals 12 DPS (lasts 5.5 sec). | Dropped by Grenadier (0.4% chance) | 12 DPS | 16 seconds | No | ![]() |
15 | |
Stun Grenade | Inflicts 20 damage and stuns nearby enemies for 2 seconds. | Found in the Ramparts | 20 damage | 18 seconds | Yes | ![]() |
16 | |
Root Grenade | Immobilizes all nearby enemies for 3 seconds and inflicts 30 DPS while they are trapped. | Behind Timed Door in the Collector's Room after the Black Bridge (closes after 15 minutes) | 30 DPS | 16 seconds | No | ![]() |
19 | |
Oil Grenade | Inflicts 60 damage and covers nearby enemies with flammable oil. | Dropped by Hammer (0.4% chance) | 60 damage | 10 seconds | No | ![]() |
20 | |
Swarm | Summons 2 biters to serve you for 30 seconds (cumulative up to 8 max). | Dropped by Disgusting Worm (0.4% chance) | Not displayed | 0.4 second | No | ![]() |
21 | |
Hunter's Grenade | Throw this grenade at a monster to aggravate it a little. Beat it down to 40% health or less, then use the Blueprint Extractor on the monster to obtain a blueprint from it
Catch 'em all! |
Unlocked at the Collector, through the Specialist's Showroom upgrade.
Afterwards spawns behind golden door (which requires 7500 gold to unlock on base difficulty) within Specialist's Shop in Prisoners' Quarters. |
N/A | N/A | No | ![]() (it actually deals no damage) |
22 |
Powers
Icon | Name | Description | Blueprint Location | Base Damage | Base Cooldown Time | Damage reduction | Scaling | Item ID |
---|---|---|---|---|---|---|---|---|
Death Orb | Summons a slow moving but devastating orb of energy (x damage and y DPS, lasts for 12 sec). | Dropped by Cleaver (0.4% chance) | 50 damage on hit and 125 DPS | 20 seconds | No | ![]() |
24 | |
Tornado | Inflicts x DPS to all enemies caught inside. Changes direction when it hits a wall. Lasts for 10 sec. | Dropped by Guardian Knight (0.4% chance) | 80 DPS | 24 seconds | No | ![]() |
25 | |
Knife Dance | Launches a storm of knives around you which cause bleeding (x DPS for 4 sec). | Dropped by Bat (0.4% chance) | 5 damage on hit and 40 bleeding DPS per effect | 16 seconds | No | ![]() |
26 | |
Corrupted Power | Your attacks deal an additional x DPS for 8 seconds. You also take +30% extra damage during this period. | Dropped by Protector (0.4% chance) | 50 DPS | 16 seconds | Yes | ![]() |
27 | |
Vampirism | Nearby enemies bleed (x DPS for 20 sec) and drop a healing item (heals 5% HP). | Dropped by Inquisitor (0.4% chance) | 40 bleeding DPS | N/A | Yes | ![]() |
Vampirism: 28
Empty Vampirism: 29 | |
Tonic | Heals x% HP and completely protects you for 3 seconds. Must be recharged after use. | Always unlocked | 10 damage
Heal 4% of HP |
N/A | Yes | ![]() |
Tonic: 30
Empty Tonic: 31 | |
Grappling Hook | Pulls an enemy to you. The next attack on this enemy inflicts +x% damage and stuns for 1 sec.
Yes, just like Scorpion... |
Dropped by Catcher (0.4% chance) | 40% | 3 seconds | No | ![]() |
33 | |
Phaser | Teleports you behind the enemy. The next attack inflicts +x damage. | Dropped by Runner (0.4% chance) | 70 damage | 2 seconds | No | ![]() |
34 | |
Corrosive Cloud | Creates a toxic cloud that lasts 15 sec, inflicting bleed and poison damage (x DPS for 2 sec). | Dropped by Swarm Zombie (0.4% chance) | 8 bleed/poison DPS | 20 seconds | No | ![]() |
36 | |
Lacerating Aura | Inflicts x DPS to nearby targets (lasts 4 sec). | Unlocked on 5th completed Daily Run (only one completion per day counts) | 85 DPS | 12 seconds | No | ![]() |
37 | |
Wave of Denial | Repels all nearby enemies back and inflicts x damage. If the victim is thrown against a wall, it takes y extra damage. | Dropped by Bombardier (1.7% chance) | 30 (90) damage | 3 seconds | No | ![]() |
38 | |
Wings of the Crow | Temporarily (4 sec) allows you to float in the air while inflicting x DPS to enemies below you.
Craaaawwwww! |
Dropped by Golem (1.7% chance) | 75 DPS | 24 seconds | No | ![]() |
39 | |
Great Owl of War | Summon a Great Owl pet (32 DPS). Activating this skill again will anger the Great Owl (105 DPS). The Great Owl disappears if you take any damage. | Dropped by Knife Thrower (0.4% chance) | 32 DPS | 10 seconds | No | ![]() |
Owl: 43
Owl Buff: 44 | |
Blueprint Extractor | Use this on a monster transformed by the Hunter's Grenade with less than 40% health remaining | Drops nearby transformed monster after Hunter's Grenade successfuly used | N/A | N/A | N/A | ![]() (it actually deals no damage) |
41 | |
Forgotten Map | Reveals your surroundings. Only works once. | Unlocked at the Collector, through the Specialist's Showroom upgrade.
Afterwards spawns behind golden door (which requires 10000 gold to unlock on base difficulty) within Specialist's Shop in Prisoners' Quarters. |
N/A | N/A | Yes | ![]() (it actually deals no damage) |
42 |
Mutations
Brutality
Name | Image | Description | Blueprint Acquisition Method | Unlock Cost | Notes | Mutation ID |
---|---|---|---|---|---|---|
Killer Instinct | Reduces the cooldown of your skills by [0.4 base] seconds for each enemy killed in hand to hand combat. | N/A (Always available) | N/A | Reduces your skill cooldowns when you kill an enemy with a "Melee" weapon. Starts at 0.4 seconds and has a cap of 3 seconds at 25+ Brutality.
Replaces Fireworks Technician as of v1.1. |
232 | |
Combo | +[160 base] DPS for 8 seconds after killing an enemy. | N/A (Always available) | N/A | Damage is added at most once every 0.33 seconds. | 233 | |
Vengeance | +[90 base] DPS for 8 seconds and -60% damage taken for 3 seconds after taking damage. | The Time Keeper (5th kill) | 50 cells | Damage is added at most once every 0.2 seconds. | 234 | |
Melee | Melee attacks slow down enemies for 0.2-0.8s [0.2s base, 0.8s max]. They won't be able to infect you with the Malaise for 1s. | The Concierge (3rd kill) | 50 cells | The slowdown duration increase starts at 0.2s with a cap of 0.8s at 11+ Brutality.
Before v1.2, this mutation worked differently: it added DPS if you were near two or more enemies. |
235 | |
Open Wounds | Your close combat attacks inflict bleeding ([18 base] DPS for 0.9 seconds) | Lacerator (0.4% chance) | 50 cells | Close combat attacks are with weapons from the "melee" category. Attacks inflict bleed at most once every 0.4 seconds. Replaces Sadism as of v1.1. | 237 | |
Tainted Flask | Using a health potion grants +[300 base] DPS for 12 sec. If the flask is empty it will automatically refill itself after you kill [15 base] "Elite" enemies... Easy. | The Time Keeper (4th kill) | 50 cells | Damage is added at most once every 0.25 seconds.
Before v1.1, this mutation also reduced flask healing to 30% of maximum health, and before v1.2, this mutation did not refill itself after killing certain amount of Elites. |
238 | |
Soldier Resistance | Increase your health by 2-25% [2% base, 25% max]. You can only be infected by the Malaise every 1.2 sec. | Guardian Knight (1.7% chance) | 100 cells | The health increase starts at 2% with a cap of 25% at 19+ Brutality.
Before v1.2, this mutation did not increase the cooldown time before you could get infected again. |
239 | |
Berserker | Killing an enemy with a melee attack reduces the damage you take by 10-60% [10% base, 60% max] for 5 sec. You cannot be infected by the Malaise for 3 sec. | Failed Experiment (0.4% chance) | 100 cells | The damage reduction increase starts at 2% with a cap of 60% at 14+ Brutality. | 240 |
Tactics
Name | Image | Description | Blueprint Acquisition Method | Unlock Cost | Notes | Mutation ID |
---|---|---|---|---|---|---|
Hunter's Instinct | Decreases the cooldown of your skills by [0.3 base] seconds for each enemy killed without using close-combat attacks. | N/A (Always available) | N/A | Reduces your skill cooldowns when you kill an enemy with an item from the "Ranged", "Traps & Turrets" or "Miscellaneous Skills/Powers'" categories. The effect starts at 0.3 sec with a cap of 2.5 seconds at 19+ Tactics.
Replaces Efficiency as of v1.1. |
243 | |
Support | +[65 base] DPS while you're nearby a deployed skill. | Inquisitor (100% chance) | 50 | "Nearby" is defined as close enough to power a deployed skill (within 9 tiles of the deployable). Proximity is checked every 0.2 seconds, and damage is added at most once every 0.33 seconds. | 244 | |
Parting Gift | Causes a bomb to appear that inflicts [65 base] damage when you kill an enemy with a non-melee attack. | Secret area in Graveyard | 100 | Bomb takes 0.7 seconds to detonate. It has a 6-tile explosion radius. | 245 | |
Tranquility | +[65 base] DPS for while there are no enemies nearby. | The Concierge (4th kill) | 50 | Enemies within 5 tiles count as "nearby" and stop this mutation. Proximity is checked every 0.2 seconds, and damage is added at most once every 0.33 seconds. | 246 | |
Ripper | Hand to hand attacks cause 3 arrows stuck in the attacked enemy to fall out, each one dealing [80 base] damage. | Secret area in the Promenade of the Condemned | 100 | Stomping on an enemy also triggers this mutation. Changed in v1.1. | 247 |
Survival
Name | Image | Description | Blueprint Acquisition Method | Unlock Cost | Notes | Mutation ID |
---|---|---|---|---|---|---|
Blind Faith | Reduces the cooldown on your skills by [2.5 base] sec with each successful parry. | N/A (Always available) | N/A | Starts at 2.5 seconds with a cap of 5 seconds at 25+ Survival.
Part of the overhaul of cooldown reduction mechanics in v1.1. |
248 | |
Counterattack | Your first attack after a successful parry inflicts +[180 base] damage. | Conjunctivius (2nd kill) | 50 | Damage only added to the first attack within 8 seconds after a parry. Final added damage is always rounded up. | 249 | |
What Doesn't Kill Me | Recover 1-3% HP [1% base, 3% max] after parrying a melee attack. | Disgusting Worm (100% chance) | 50 | Healing can only occur once per enemy. Starts at 1% health with a cap of 3% at 24 Survival.
Before v1.1, healed a set number instead of a percentage. |
250 | |
Necromancy | Recover 0.3-2% HP [0.3% base, 2% max] when an enemy dies. Reduces your infection level when you kill a boss. | N/A (Always available) | N/A | Final healing is always rounded up. Starts at 0.3% health with a cap of 2% at 29 Survival. Reduces your infection by 4 on boss kill (not affected by Dead Inside mutation).
Before v1.1, healed a set number instead of a percentage, and before v1.2, did not heal infection upon boss kill. |
251 | |
Extended Healing | Your health potion heals 85%, its effect is spread over 15 sec and you deal +[160 base] DPS during this time. Killing an Elite will occasionally heal some infection. | Secret area in Ossuary | 100 | Damage is added at most once every 0.33 seconds. Elites have a 30% chance of dropping a Small Cough Syrup upon kill, which heals 1 infection upon pickup.
Before v1.2, this mutation did not change how much flask heals you. |
252 | |
Gastronomy | The efficiency of food is increased by +100%. If you recycle, you receive +[60 base] DPS over 300 sec. | Conjunctivius (3rd kill) | 50 | Damage is added at most once every 0.33 seconds. Final added DPS is always rounded up. | 253 | |
Spite | Successful parries and reflected shots inflict [120 base] damage. | Secret area in transition to Toxic Sewers | 100 | Normal reflected shots deal 80 base damage, so this increases reflect damage by 50%. | 254 |
Colorless
Name | Image | Description | Blueprint Acquisition Method | Unlock Cost | Notes | Mutation ID |
---|---|---|---|---|---|---|
Instinct of the Master of Arms | Reduces the cooldown on your skills by [0.08 base] sec with each critical hit. | Lancer (0.4% chance) | 100 | Skill cooldowns are reduced at most once every 0.45 seconds. Starts at 0.8 seconds and increases by 0.04 with each Stat until a cap of 1 sec at 24+ Stats.
Added as part of the overhaul of cooldown reduction mechanics in v1.1. |
255 | |
Ammunition | x2 ammunition on your ranged weapons. | N/A (Always available) | N/A | Does not affect ammo from the Extra Ammo Affix | 256 | |
Ygdar Orus Li Ox | Saves you ONE TIME if you die prematurely. Cannot be dropped once picked up. | N/A (Always available, but only obtainable after exiting the Prisoners' Quarters and before entering either second stage. It can be re-obtained immediately after resetting mutations.) | N/A | Upon taking lethal damage which does not trigger sudden death prevention, freezes nearby enemies, returns you to 25% of maximum health, and destroys itself. Once used, you cannot take another mutation in its place, locking this mutation slot for the rest of the run. Does not protect against death by curse. If the heart icon is red, the mutation is active; a rotten heart icon means it was used. | Active: 257
Depleted: 258 | |
Recovery | The time available to recover your health after taking damage is multiplied by 2. | Conjunctivius (4th kill) | 50 | Rally health now drains 0.16 seconds (usually 0.08) after taking damage, at a rate of 15% of maximum health per second (usually 30% maximum health/s). | 259 | |
Emergency Triage | Flasks only heal 45% of maximum health, but their usage is accelerated by 300% and they fully protect you for 3 seconds after use. | The Time Keeper (6th kill) | 100 | Before the Baguette Update, did not reduce the amount flasks healed. | 260 | |
Velocity | The speed bonus from killing multiple enemies quickly lasts 3x longer. | The Time Keeper (3rd kill) | 50 | Base duration of the speed bonus is 14 seconds. | 261 | |
Dead Inside | +50% HP. Food no longer heals you. Your infection counter is increased by +6. | N/A (Always available) | N/A | Increased infection counter makes most of things that reduce infection by percentage heal diffrent amount of infection than before:
Before v1.1, increased HP by 30% but allowed food to heal, and before v1.2, did not increase the infection counter. |
262 | |
Alienation | Removing a curse requires you to kill 50% extra enemies. Each enemy you kill restores 5% HP. | The Concierge (5th kill) | 50 | Each instance of healing occurs over 2 seconds. Before v1.1, did not require more kills to remove a curse and granted 10% HP for each. | 263 | |
Acceptance | Removing a curse requires killing 50% less enemies. Consuming food curses you. | Requires 3+ Boss Cells. First, gather all 3 Gardener's Keys in Promenade of the Condemned, then go through Ramparts, Graveyard, and Forgotten Sepulcher for the Moonflower Keys. They are hidden in secret areas and locked behind doors which each require Gardener's Keys.
In High Peak Castle, there is a secret area containing the blueprint in exchange for the Moonflower Keys. |
200 | Consuming food gives you 5 curse. Before v1.1, only reduced the amount of kills to remove curses. | 264 | |
Masochist | Traps damage are capped to 10% of your max HP. Increase your movement speed by 20% during 20 sec. | Deep pit in Slumbering Sanctuary, with spikes on the bottom and very thin platform at the middle of the pit. After you fall down, climb up walls until you see a secret passage with blueprint. | 100 | Independent of the usual speed buff. Before v1.1, only reduced damage by 80%. | 265 | |
Disengagement | If your health falls under 20% of maximum, you become fully protected for 5 seconds. Can only occur once every 120 seconds. | Chamber in the start of Prisoners' Quarters which can only be accessed with the Homunculus rune. To get that rune, you need to beat the game once. Then, you need to use it to reach the blueprint. (Use button again to bring it back.) | 200 | Triggers with Darkness and Poison damage, but does not protect against them. | 266 |
The Collector
Icon | Name | Description | Cost | Requirements | Notes |
---|---|---|---|---|---|
Health Flask I | Unlocks a health potion that can be used at any time. | 5 | – | Heals up to 60% of your health over few seconds. Also heals 5 Malaise points per each use. | |
Health Flask II | The health potion can be used 2 times. | 50 | Health Flask I | ||
Health Flask III | The health potion can be used 3 times. | 300 | Health Flask II, unlock 10 items | ||
Health Flask IV | The health potion can be used 4 times. | 700 | Health Flask III, unlock 25 items | ||
Gold Reserves I | Preserves up to 3000 GOLD when you die. | 5 | Health Flask I | ||
Gold Reserves II | Preserves up to 6000 GOLD when you die. | 35 | Gold Reserves I | ||
Gold Reserves III | Preserves up to 10000 GOLD when you die. | 160 | Gold Reserves II, unlock 8 items | ||
Gold Reserves IV | Preserves up to 15000 GOLD when you die. | 400 | Gold Reserves III, unlock 15 items | ||
Gold Reserves V | Preserves up to 25000 GOLD when you die. | 1000 | Gold Reserves IV, unlock 30 items | This upgrade is only available after you get the blueprint for it. It is located in the Ancient Sewers, at the room with lots of small passages, which requires you to have Homunculus Rune to be able to get through it and grab the blueprint | |
Recycling I | You can transform the items you find on the ground or in chests into gold (7% of the sale price) | 25 | Health Flask I | ||
Recycling II | You can transform the items you find on the ground or in chests into gold (15% of the sale price) | 120 | Recycling I | ||
Random Melee Weapon | The starting weapon is randomly drawn from those you have unlocked. | 65 | Unlock 12 items | ||
Random Starting Bow | The starting bow is randomly drawn from those you have unlocked. | 65 | Unlock 2 items | ||
Random Starting Shield | The starting shield is randomly drawn from those you have unlocked. | 65 | Unlock 2 items | ||
Restock | Refreshes a shop's stocks at a very reasonable price. | 300 | Unlock 20 items | ||
Specialist's Showroom | Unlocks a special shop in the Prisoner's Cells. There you'll find all sorts of rare and expensive oddities for only the most experienced and discerning shoppers. | 150 | Unlock 20 items | This upgrade makes Specialist's Shop spawn in Prisoners' Quarters each run, which contains Hunter's Grenade, Forgotten Map, and a golden outfit until you turn in the outfit. | |
Hunter's Mirror | Unlocks a mirror near the Scribe that may come in handy during your hunts. | 150 | Specialist's Showroom | The Hunter's Mirror shows an enemy carrying a blueprint you haven't found yet. Note that it doesn't specify on which difficulty the enemy should be transformed with the Hunter's Grenade for it to drop a blueprint (e.g. Skeleton Outfit drops from Archers only in 1BC mode). In addition, the mirror can sometimes show enemies that you cannot actually encounter yet depending on your progress in the game. | |
Merchandise Categories | The merchants will offer a wider range of categories. | 300 | Unlock 30 items | This upgrade is only available after you get the blueprint for it. It is located in the Graveyard, at the far end of the level behind a locked door. To access it, you must find the Architect's Key located in a hidden wall rune somewhere in the underground parts of the Graveyard.
Normally item shops always pick "Random Items" category, but with this improvement, you're able to pick between "Random Items" and three more categories in item shops, depending on which item shop you are. This improvement does not affect the food shops. Weapon shops categories: Melee, Ranged, Shields Skill shops categories: Deployed traps, Grenades, Miscellaneous skills | |
Advanced Forge I | You can increase the quality of an object at the forge twice instead of once. | 2000 | Gold Reserves IV, unlock 40 items | This upgrade is only available after you get the blueprint for it. It is located in the Insufferable Crypt, dropped after you defeat the Conjunctivius boss for the fifth time. |
Outfits
Icon | Name | Description | Location | Difficulty Required | Cell cost | Reference |
---|---|---|---|---|---|---|
Classic Outfit | You went through a lot with this one, and will most likely go through a lot more. | N/A | N/A | N/A | ||
Golden Outfit | You definitely won't go unnoticed wearing this. | Specialist Shop in the Prisoners' Quarters, costs 20 000 gold or 50 curses. | Any | 300 | ||
Legendary Warrior's Outfit | Monkey tail not included. | Drops from Knife Throwers (0.4% chance) | [3+ BSC] | 500 | This refers to Songoku from Dragon Ball | |
Ninja Outfit | Become one with the shadows... | Drops from Dark Trackers (0.4% chance) | [2+ BSC] | 300 | Dark Tracker enemies are ninjas | |
Ghost Outfit | Ready for Halloween. | Drops from Maskers (0.4% chance) | [2+ BSC] | 300 | ||
Donatello Outfit | For the sewer dwellers. | Drops from Scorpions (0.4% chance) | [2+ BSC] | 300 | This is a reference to Donatello of the Teenage Muntant Ninja Turtles comic, which explains the Sewer location of this blueprint. | |
Festive Outfit | The last wearer left you some cookie crumbs. | Hidden beyond a 4 BSC door in the Cavern, requires Garland key. | [4+ BSC] | 500 | A costume of Santa for Christmas holidays. | |
Fisherman's Outfit | Invisible among the fishes. | Drops from Festering Zombies (0.4% chance) | [1+ BSC] | 150 | Based on the removed Fisherman NPC. | |
Skeleton Outfit | Climb all the way back down the social ladder. | Drops from Undead Archers (0.4% chance). Only found in the Clock Tower. | [1+ BSC] | 150 | Reference to the Undead Archer's clothes. | |
Carduus Outfit | Made of the purest purple. | Drops from Lacerators (0.4% chance) | [1+ BSC] | 150 | This is in reference to Carduus, the main artist for Dead Cells, who is known to really, really like purple and try to put it everywhere. | |
Aphrodite Outfit | Stage fright be gone! | Drops from Bombardiers (0.4% chance) | [3+ BSC] | 500 | ||
Shaman Outfit | Shamans are always stronger in the shadows. | Drops from Arbiters (0.4% chance) | [4+ BSC] | 750 | ||
Cloud Outfit | Nobody remembers where it comes from. | Drops from Shockers (0.4% chance) | [3+ BSC] | 500 | This is a reference to Cloud Strife, the main character of Final Fantasy VII. The shoulder plate is very similar to Cloud's armor, and the scarf has the blonde color of his hair. Finally, the description alludes to the fact that Cloud doesn't remember his past. | |
Drifter Outfit | An outfit for those with heart. | Drops from Demons (0.4% chance) | [2+ BSC] | 300 | Based on the main character of Hyper Light Drifter | |
A Thousand and One Nights Outfit | Magic lamp not included. | Drops from Bombers (0.4% chance) | [4+ BSC] | 750 | Based on the Aladdin animated movie | |
Dictator Outfit | An outfit for fighting in the streets. | Drops from Cannibals (0.4% chance) | [4+ BSC] | 750 | This is a reference to the Street Fighter character M. Bison, also known as Dictator and who wants to take over the world. | |
Warrior Outfit | The dungeoneer's traditional outfit. | Drops from Protectors (0.4% chance) | [3+ BSC] | 500 | ||
Mage Outfit | For wise people only. | Drops from Inquisitors (0.4% chance) | [2+ BSC] | 300 | ||
Neon Outfit | Stealth is for losers. | Drops from Kamikazes (0.4% chance) | [1+ BSC] | 150 | ||
Bobby Outfit | Prisoner Bobby's outfit. | Drops from Zombies (0.4% chance) | [1+ BSC] | 150 | Based on the Prisoner's Appearances in the animated Dead Cells trailers. | |
Demon Outfit | W3 4ll h4ve 0ur d4rk sid3. | Drops from Slashers (0.4% chance) | [3+ BSC] | 500 | ||
Robin Hood Outfit | The arrow is mightier than the sword! | Drops from Catchers (0.4% chance) | [4+ BSC] | 750 | Based on the famous fictional characted Robin Hood. | |
Desert Dweller Outfit | Smells of hot sand and desert nights. | Drops from Shieldbearers (0.4% chance) | [4+ BSC] | 750 | ||
Galaxy Outfit | A DRM-free outfit! | N/A | N/A | N/A | Both GOG.com and GOG Galaxy | |
Baguette Outfit | Beret and moustache sold separately. | N/A | N/A | N/A | Bastille Day, which is also a national day in France | |
Classic Concierge Outfit | You've got the Concierge under your skin! | Drops from The Concierge | Any | 75 | ||
Picollo Concierge Outfit | [1+ BSC] | 150 | This is a reference to the Dragon Ball character Piccolo. | |||
Misunderstood Concierge Outfit | [2+ BSC] | 300 | ||||
Ascended Concierge Outfit | [3+ BSC] | 500 | ||||
Ultimate Concierge Outfit | [4+ BSC] | 750 | ||||
Classic Conjunctivius Outfit | Do you like tentacles? | Drops from Conjunctivius | Any | 75 | ||
Starved Conjunctivius Outfit | [1+ BSC] | 150 | ||||
Enraged Conjunctivius Outfit | [2+ BSC] | 300 | ||||
Revolted Conjunctivius Outfit | [3+ BSC] | 500 | ||||
Legendary Conjunctivius Outfit | [4+ BSC] | 750 | ||||
Classic Temporal Outfit | The time, bespoke of course | Drops from The Time Keeper | Any | 75 | ||
Desert Temporal Outfit | [1+ BSC] | 150 | ||||
Volcanic Temporal Outfit | [2+ BSC] | 300 | ||||
Hunter's Temporal Outfit | [3+ BSC] | 500 | ||||
Collector's Temporal Outfit | [4+ BSC] | 750 | ||||
Classic Giant Outfit | Your very own oversized suit, David Byrne-style! | Drops from The Giant | Any | 75 | ||
Disappointed Giant's Outfit | [1+ BSC] | 150 | ||||
Cursed Giant's Outfit | [2+ BSC] | 300 | ||||
Misunderstood Giant's Outfit | [3+ BSC] | 500 | ||||
Frustrated Giant's Outfit | [4+ BSC] | 750 | ||||
The Hand of the King Outfit | One outfit to protect them all. | Drops from The Hand of the King | Any | 75 | ||
Loyal Hand of the King Outfit | [1+ BSC] | 150 | ||||
Incorruptible Hand of the King Outfit | [2+ BSC] | 300 | ||||
Faithful Hand of the King Outfit | [3+ BSC] | 500 | ||||
Devoted Hand of the King Outfit | [4+ BSC] | 750 | ||||
King Outfit | Royal armor with class. | Possess the king, then defeat The Collector (5 BSC). | [5 BSC] | N/A | ||
Fallen Collector Outfit | Special collector's edition outfit... | Drops from The Collector (5 BSC) | [5 BSC] | 1000 |