Bombardier
Not to be confused with the Bomber.
Bombardier are enemies encountered in the Clock Tower. On higher Boss Stem Cell modifiers, they replace Grenadiers in some biomes.
Behavior
Bombardiers fire cluster explosives at the player as their only attack. This attack and their detection can bypass solid obstacles.
At BSC 4+, they will not teleport after the player.
They will backstep to avoid the player if they're too close.
Moveset
- Description: Fires a bomb at the player's location. They detonate after a delay upon landing. Doesn't deal damage on contact. The bomb create three smaller delayed bombs when it explodes.
- Can be blocked, parried, and dodge rolled.
- When reflected, the bomb will be launched back at the enemy. They explode on contact and don't go through walls.
- If the bomb is reflected, it will not spawn the three smaller grenades.
Strategy
Bombardiers are the much more dangerous cousin of the Grenadier. They're faster, deal more damage, and their bombs cluster, creating less safe space to maneuver around. They should be dealt the same way as Grenadiers, but with more caution. Even if you are within attack range, their shots are dangerous, as the cluster bombs cover a lot of ground.
Notes
- Prior to the v1.1 Pimp My Run Update, the cluster bomb's initial explosion didn't inflict any damage.
Trivia
- Although this enemy uses an attack extremely reminiscent of the Cluster Grenade skill, the blueprint is irrelevant to this enemy.
History
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Enemies
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TBS • TBS • • • • • • • • • • • • • • • • • • • • TBS • TBS • TBS • • • • • • • • • • • • • • • • RotG • RotG • • RotG • FF • FF • FF • FF • FF • FF • FF • FF • • • • • • • TQatS • TQatS • • • • • RtC • RtC • RtC • RtC • RtC • RtC • RtC • RtC • RtC • RtC • RtC • • • • • • • • • • • • • • •
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