The Assault Shield is a shieldweapon which causes the player to dash forward when they attempt to parry, reflecting bombs caught while pushing enemies away.
The player can hold up the shield without activating its dash ability.
On the release of the shield's assigned button, the player will charge forwards, as if they are parrying an attack, which works identically to other shields.
Knocks back enemies on contact and deals block damage. Dashing puts the shield on cooldown for 0.4 seconds.
Can be used with the Impaler to push enemies into walls to help it deal critical hits.
Pairs surprisingly well with Kill Rhythm as a combo tool in survival focused runs as a combo tool for slower weapons to increase their attack speed while also shoving enemies around and stopping their attacks.
Notes
Assault Shield is the only shield which has a breach bonus other than 0, namely a breach bonus of -1.
The Assault Shield isn't able to stun enemies with the base dash, but the dash will displace enemies and interrupt them as a result.
The dash can be used to scoop up and reflect explosives on the ground, such as those spawned by the Disgusting Worm.
Hitting the back of a Thorny with the dash will result in a parry as the attack triggers upon melee attacks, which is what the shield's dash ability does.
The dash performed with this shield can be used while in the air and does not use up a jump, allowing the player to move significantly further in the air than without it.
Rolling immediately after engaging in the blocking stance grants a boost in momentum, allowing for faster run speeds.
When performing this, the player gains I-frames, where they cannot take damage, from the roll, while still attacking with the shield bash.
The dash can be used to push enemies around, allowing for environmental kills, primarily by pushing enemies off of ledges or into spikes.
Notably, this can also be used to push enemies into more advantageous locations for the player: For example, if the player is using the Impaler, the Assault Shield can be used to guarantee the enemy is against a wall for critical hits.
The displacement of enemies with the dash is less effective against Elite Enemies and Bosses, but can still be used to parry their attacks.