Explosive Decoy
Turns you invisible for 13 sec and attracts nearby enemies. Explodes after 13 sec or upon reactivation.
Duration
13 seconds (invisibility effect/trap lifetime)
Base price
1500
Base hit
22 (single grenade)
Unlock cost
40
The Explosive Decoy is a utility deployable skill which grants brief invisibility and drops a decoy that attracts the attention of nearby enemies before exploding.
Details
Special Effects:
The player turns invisible for 2.5 seconds, and a decoy appears in their place which attracts the attention of nearby enemies for a brief time.
Upon the end of the 2.5 seconds, the decoy explodes, dealing 22 base damage to enemies in close proximity.
Can be manually detonated.
At the same time, it releases 6 grenades in rapid succession that also deal 22 damage.
Tags: Deployable, Explosive, UnlockInPublicEventLegendary Version: Forced Affix : Run Speed on Kill "Increases your movement speed for 5 seconds after killing an enemy."
Notes
The achievement "Going Down!", which requires the player to kill an enemy with an elevator, can be received by killing the decoy with an elevator.
Trivia
The sprite for the decoy is the same as the Protector but with a different head.
There used to be a bug where it would show in the monsters' slain statistics at the Scribe .
History
0.4 : Introduced.
0.7 : Changed description.
Added Legendary Affix "Run Speed On Kill".
1.1 : Cooldown decreased from 20 to 12 seconds.
1.2 : Explosive Decoy Reworked:
Base explosion damage decreased from 110 to 22.
When explodes now creates 6 grenades each dealing 80 damage.
Cooldown increased from 12 to 20 seconds.
Added tag "UnlockInPublicEvent".
1.9 : Rally effect has been removed.
No longer activates cooldown reduction mutations.
2.9 : Can now be manually detonated after 3 seconds.
Now explodes automatically after 13 seconds.
Invisibilty duration increased from 2.5 seconds to 13 seconds.
Changed description.
3.0 : Added the Legendary Affix "Run Speed on Kill".