The Flamethrower Turret is a deployable skill which deploys a turret to burn enemies.
Details
- Special Effects:
- Throws an arcing projectile which explodes on contact with an enemy or a horizontal surface.
- The projectile bounces off of a Shieldbearer's shield without detonating.
- Upon explosion, deploys a flamethrower turret.
- Turret spews flames out of both sides in 2-second bursts whenever an enemy is in range, inflicting victims with burning effects.
- Burning effects last for 2 seconds and deal 8 base burning DPS per effect.
- Turret must wait for at least 3.6 seconds between flame bursts.
- Turret can be destroyed - remaining health is indicated by a small yellow bar above the turret.
- Only one turret per Flamethrower Turret skill can be active at a time - attempting to deploy a second turret will destroy the first one.
- Turret ceases to function if the player goes too far away, but resumes operation once the player comes back into range.
- Tags: Ranged, Fire, Deployable, NeedPower, UnlockInPublicEvent
- Legendary Version:
- Forced Affix: Double Stack
- "Applies 2 stacks of damage over time effects instead of 1."
History
- 0.0: Introduced.
- 0.1: Now puts the ground on fire.
- Now requires the player to be in range to operate.
- 0.6: No longer burns mobs protected by a global shield.
- 1.9: Cooldown increased from 6 to 12 seconds.
- Rally effect has been removed.
- No longer activates cooldown reduction mutations.
- 2.4: Base DPS decreased from 18 to 8.
- Duration decreased from 2 seconds to 1.7.
- 3.0: Added the Legendary Affix "Double Stack".
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