Death Orb is a power skill which unleashes a large, slow-moving projectile that deals damage over time to enemies touching it.
Details
- Special Effects:
- Launches a large, slow-moving projectile that damages enemies touched by it.
- Projectile deals 50 base damage to enemies it touches.
- Projectile moves slower while in contact with an enemy.
- Projectile dissipates upon contact with the terrain, a force field, an enemy's shield, or after 15 seconds of flight.
- Tags: Ranged
- Legendary Version:
- Forced Affix: Double Speed
- "Doubles the speed of the projectile created by this item."
Notes
- The Legendary Affix "Double Speed" also doubles tick rate of the orb.
History
- 0.0: Introduced.
- 0.1: Cell cost increased from 30 to 35.
- Base DPS decreased from 170 to 100.
- Speed decreased from 0.2 to 0.1.
- Cooldown increased from 5 to 9 seconds.
- Now does one tick of damage every 0.18 seconds.
- 0.3: Added tag "UnlockInPublicEvent".
- 0.4: Cooldown increased from 9 to 16 seconds.
- 0.6: Base DPS increased from 100 to 115.
- Speed increased from 0.1 to 0.11.
- Orb no longer explodes when blocked by a shield.
- Orb slows down more when dealing damage.
- It's now possible to have two orbs out at the same time when you have the skill twice.
- 0.7: Added legendary affix "Bleed on Hit".
- 1.1: Now explodes after a certain distance away from the player or having dealt a certain amount of damage.
- Rally effect has been removed.
- Base DPS increased from 115 to 125.
- Duration decreased from 15 to 12 seconds.
- Cooldown increased from 16 to 20 seconds.
- 1.2: Removed tag "UnlockInPublicEvent".
- 1.4: Scaling changed from
Tactics to Survival.
- 1.8: Removed damage cap.
- 2.9: Unlock cost increased from 35 cells to 50.
- 3.0: Added the Legendary Affix "Double Speed".
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