Shrapnel Axes
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The Shrapnel Axes is an axe-type melee and ranged hybrid[a] weapon. It fires projectiles when attacking if no enemies are within range of its melee attacks.
Details
- Ammo: 27
- Special Effects:
- Each non-melee strike fires projectiles.
- These projectiles can get stuck in enemies like most bow-type weapons.
- Each non-melee strike fires projectiles.
- Breach Bonus: 0.3 / 0.3 / 0.5 / 0.75 / 1.5
- Base Breach Damage: 72.8 / 80.6 / 108 / 148.75 / 505
- Base Breach DPS: 359
- Combo Duration: 2.55 seconds
- First Hit: 0.4 (0.2 + 0.2 + 0)
- Second Hit: 0.45 (0.25 + 0.2 + 0)
- Third Hit: 0.3 (0.2 + 0.1 + 0)
- Fourth Hit: 0.4 (0.4 + 0 + 0)
- Fifth Hit: 1 (0.6 + 0.4 + 0)
- Tags: NoCritical, HasBullets, LimitedAmmo, UnlockInPublicEvent
- Legendary Version:
- Forced Affix: Fire Bullet
- "Shots leave a trail of flames."
- Forced Affix: Fire Bullet
Synergies
- Because of its hybrid nature as a melee and ranged weapon as well as its ability to lodge projectiles in enemies it synergizes almost perfectly with .
Notes
- This is the only melee weapon to use ammo.
- The FF and do not technically share this trait because only their secondary ranged attacks in their other slots use ammo.
- Can be used with both melee and ranged mutations, as long as the weapon is using the corresponding melee or ranged attacks.
- Striking enemies in melee range will not create shrapnel, despite the description.
Trivia
- These are among the four single-slot weapons that use 2 weapons in their attack in the game, the others being the TBS and the . ,
History
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Footnotes
- ↑ Due to how the game classifies items, in-game it is treated as a melee weapon only.
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