The Magnetic Grenade is a grenade skill which draws in enemies and projectiles, dealing low damage over time.
Details
- Special Effects:
- Throws an arcing projectile that explodes on contact with an enemy or a horizontal surface.
- The projectile bounces off of a Shieldbearer's shield without detonating.
- Upon contact, it begins to pull in enemies and explodes after 3 seconds.
- Inflicts 20 shock DPS for 4 seconds on all targets in the explosion range.
- Tags: Ranged, Explosive, Electric
- Legendary Version:
- Forced Affix: Echo
- "Explodes again after a brief moment."
History
- 0.0: Introduced.
- 0.1:
- Unlock cost increased from 30 to 40.
- Added tag "Explosive".
- 0.4:
- Cooldown increased from 8 seconds 16.
- Now scales with
Tactics.
- 0.6:
- Base price increased from 1500 to 1800.
- Scaling changed from
Tactics to Brutality.
- 0.7: Added legandary affix "AmmoRetrieval".
- 1.4: Scaling changed from
Brutality to Brutality/Tactic.
- 1.9:
- Now inflicts 5 DPS of shock damage-over-time.
- Added tag "Electric".
- Rally effect has been removed.
- No longer activates cooldown reduction mutations.
- 2.1: Scaling changed from
Brutality/Tactics to Tactics.
- 2.9: Reworked the item & changed costs:
- Now pulls in all enemies and explodes after 3 seconds, inflicting a shock debuff:
- Increased base DPS from 12 to 20.
- Increased base shock DPS from 5 to 20.
- Increased shock duration from 3 to 4 seconds.
- Unlock cost increased from 40 cells to 60.
- 3.0: Added the Legendary Affix "Echo".
|