What Doesn't Kill Me
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What Doesn't Kill Me is a survival-scaling mutation which heals the player for small percentage of their health after a successful parry.
Details
- Special Effects:
- Each parried melee attack heals the player by [2 base]% of their health.
- Scaling: 2*1.05Stat-1 % of HP
Number of stats | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24+ | ... |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mutation effect | 2% | 2.1% | 2.21% | 2.32% | 2.43% | 2.55% | 2.68% | 2.81% | 2.95% | 3.1% | 3.26% | 3.42% | 3.59% | 3.77% | 3.96% | 4.16% | 4.37% | 4.58% | 4.81% | 5.05% | 5.31% | 5.57% | 5.85% | 6% | ... |
Notes
- Healing can only occur once every 30 seconds per enemy. Mutation cooldown does not scale with stats.
- Parries done with the and will activate this mutation and heal the player.
- Thunder Shield cannot seem to activate this mutation (needs further investigation).
History
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