Porcupack
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Porcupack is a brutality-scaling mutation which lets the player hit enemies with the melee weapon stored in the backpack when they roll through them.
Details
- Scroll Cap: None
- Special Effects:
- Rolling will attack with the melee weapon in the backpack, enemies that are hit take a reduced percentage of the original damage of the weapon.
- Hitting an enemy causes the mutation to go on cooldown for 3 seconds.
- Rolling will attack with the melee weapon in the backpack, enemies that are hit take a reduced percentage of the original damage of the weapon.
- Scaling: +1% damage per Brutality stat
Number of stats | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 | ... |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mutation effect | 75% | 76% | 77% | 78% | 79% | 80% | 81% | 82% | 83% | 84% | 89% | 94% | 99% | 104% | 109% | 114% | 119% | 124% | 129% | 134% | ... |
Notes
- This mutation has a cooldown of 3 seconds, but can hit more than one enemy.
- Melee weapon in backpack can trigger their own respective special effects and affixes.
- Affixes that increase received damage (i.e "1% healed per attack, 100% taken") disregard the negative effects while in the backpack, but still apply their benefits.
History
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