Tranquility
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Tranquility is a tactics-scaling mutation which increases damage dealt when no enemy is close to the player.
Details
- Special Effects:
- Player deals +[25 base]% damage if there are no enemies in the radius of 5 tiles around.
- Scaling: +1% damage per Tactics stat
Number of stats | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 | ... |
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Mutation effect | 25% | 26% | 27% | 28% | 29% | 30% | 31% | 32% | 33% | 34% | 39% | 44% | 49% | 54% | 59% | 64% | 69% | 74% | 79% | 84% | ... |
Notes
- Although this is a tactics-scaling mutation, it actually works with melee weapons provided they have enough range.
- This mutation might be considered a direct counterpart to but unlike that mutation which only increases damage dealt directly by the player from a ranged weapon, Tranquility increases damage by the player from all sources except for status effects not directly applied by the player's items.
- This mutations increases the damage dealt by .
History
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