Open Wounds
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Open Wounds is a brutality-scaling mutation which makes melee attacks inflict bleeding on enemies.
Details
- Scroll Cap: None
- Special Effects:
- Each melee attacks inflict one extra bleeding stack ([18 base] DPS for 1.5 seconds).
- Scaling: 18 × 1.15Stat - 1 bleed DPS
Number of stats | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 | ... |
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Mutation effect | 18DPS | 21DPS | 24DPS | 27DPS | 31DPS | 36DPS | 42DPS | 48DPS | 55DPS | 63DPS | 127DPS | 256DPS | 515DPS | 1036DPS | 2084DPS | 4193DPS | 8433DPS | 16962DPS | 34116DPS | 68619DPS | ... |
Notes
- This mutation only works with melee weapons and melee damage, despite the description, "close combat".
- Other actions that can cause melee damage (and thus activate this effect) are dive attacks, shield parries, and use of skills that cause melee damage:
- a 5BC spoilery spinning skill
- Attacks from affixes (bombs, arrows) do not inflict bleed stack from this mutation.
- Weapons that already inherently inflict bleeding (notably, the and ) will still be able to add another bleed stack via this mutation. So, for example, each slash of a Blood Sword will inflict one instance of bleed damage-over-time via the Blood Sword and one instance of Open Wounds bleed damage-over-time, for two bleed stacks per slash.
History
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