Hunter's Instinct
Jump to navigation
Jump to search
Hunter's Instinct is a tactics-scaling mutation which reduces the cooldown of skills for each enemy killed with a ranged weapon.
Details
- Special Effects:
- Each enemy killed with player's ranged weapons reduces the cooldown of skills by [0.3 base] seconds.
- Scaling: +0.12 seconds per Tactics stat
Number of stats | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20+ | ... |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mutation effect | 0.3s | 0.42s | 0.54s | 0.66s | 0.78s | 0.9s | 1s | 1.1s | 1.3s | 1.4s | 1.5s | 1.6s | 1.7s | 1.9s | 2s | 2.1s | 2.2s | 2.3s | 2.5s | 2.5s | ... |
Notes
- This mutation triggers if the enemies are killed by attacks from ranged weapons, parried shots (using shields), and bombs/arrows from weapons' affixes (including melee weapons). Does not trigger with melee attacks and skills.
- Due to how the game qualifies what counts as a ranged kill, killing an enemy using a melee attack followed by a ranged weapon will not activate this mutation. However, it will activate the mutations and .
History
|
Mutations | ||||||||
---|---|---|---|---|---|---|---|---|
|