Barricade
Draw : you gain 30
Bonus Health that persists indefinitely
Passive : Each successful parry grants 10 Bonus Health for 15 sec.
Discard : Remove all current
Bonus Health and deal damage depending on the quantity removed.
At the core of an ancient strategy called "the 999 block".
Base price
2000
Catalyst
Passive : Your melee attacks poison the enemies they hit.Discard : Nearby enemies lose all their damage-over-time stacks then are dealt the remaining damage of these effects.
You can wait for the last straw to break the camel back... or push the poor beast yourself!
Base price
2000
Electrodynamics
Draw : Creates a lightning orb that gravitates around you, dealing 8 damage on impact.
Passive : Each time you use your other skill, creates an additional orb (max: 3 orbs).
Discard : Destroys all your active orbs. Thunder strikes a nearby enemy for each orb destroyed that way, dealing 55 damage.
Less hazardous when wearing a Faraday Outfit.
Base price
2000
Foresight
Passive : You avoid the first damage source dealt to you. This effect recharges when you kill 8 enemies.Discard : You become immune to all sources of damage for 2 sec.
You don't even know that I'm still not dead!
Base price
2000
The Diverse Deck is a power skill with four cards each with its own effects that the player cycles through. All cards have a passive effect that is active as long as the card is drawn, some cards also have an effect that triggers on the drawing action. When a card is drawn, it enters cooldown, when the cooldown is ended the card be discarded and the next card drawn. All cards have an effect that activates when discarding the card.
Discarding a card also draws the next card.
Details
Barricade
Special Effects:
Activating Barricade the first time draws the card, dealing 30 damage and activating its draw effect.
Draw : you gain 30 Bonus Health that persists indefinitely.
Drawing also enables its passive effect:
Passive : Each successful parry grants 10 Bonus Health for 15 sec.
15 sec cooldown before discarding is possible.
Activating Barricade discards the card, triggering a new effect:
Discard : Remove all current Bonus Health and deal damage depending on the quantity removed.
Tags: PassivePower, Unique, NoCooldownReadySfxLegendary Version: Forced Affix : Upgraded Barricade "Upgraded: Bonus health gained from perfect parries is now permanent."
Catalyst
Special Effects:
Discarding Barricade draws Catalyst, activating its passive:
Passive : Your melee attacks poison the enemies they hit.
5 sec cooldown before discarding is possible.
Activating Catalyst discards the card, triggering a new effect:
Discard : Nearby enemies lose all their damage-over-time stacks then are dealt the remaining damage of these effects.
Tags: PassivePower, Unique, NoCooldownReadySfxLegendary Version: Forced Affix : Upgraded Catalyst "Upgraded: Damage-over-time effects are no longer consumed upon activation."
Electrodynamics
Special Effects:
Discarding Catalyst draws Electrodynamics, activating draw and passive effects:
Draw : Creates a lightning orb that gravitates around you, dealing 8 damage on impact.
The orbs deal shock damage, which can arc to nearby enemies.
Drawing also enables its passive effect:
Passive : Each time you use your other skill, creates an additional orb (max: 3 orbs).
5 sec cooldown before discarding is possible.
Activating Electrodynamics discards the card, triggering the discard effect:
Discard : Destroys all your active orbs. Thunder strikes a nearby enemy for each orb destroyed that way, dealing 55 damage.
Tags: PassivePower, ActivatedWithDelay, Unique, NoCooldownReadySfxLegendary Version: Forced Affix : Upgraded Electrodynamics "Upgraded: Orb maximum becomes 5"
Foresight
Special Effects:
Discarding Electrodynamics draws Foresight, activating its passive:
Passive : You avoid the first damage source dealt to you. This effect recharges when you kill 8 enemies.
Activating Foresight discards the card, triggering a new effect:
Discard : You become immune to all sources of damage for 2 sec.
Tags: PassivePower, Unique, NoCooldownReadySfxLegendary Version: Forced Affix : Upgraded Foresight "Upgraded: Passive effect cooldown is reduced to 5 kills."
Notes
Diverse Deck is always colorless. Because of this, even if a legendary version generates, it is not possible to use two at once.
Cooldowns for this item are between drawing a card and discarding it.
Each card has its own legendary affix.
Tanking a hit with Foresight doesn't prevent flawless achievements and accessing No-Hit Doors.
Cycling the deck does not refresh the number of kills to recover Foresight .
Killing enemies while Foresight isn't in hand does not increase enemy kill counter of the Foresight.
Electrodynamics doesn't gain any orbs from items with the "ShortCooldown" tag such as Grappling Hook , Phaser , Infantry Grenade , Oil Grenade , Wave of Denial , Leghugger and Hunter's Grenade .
Trivia
This weapon is a reference to the game Slay the Spire, each of the 4 abilities is based on one of the playable characters:
History
3.2 : Introduced.
3.3 : Reworked Foresight's passive, it's now based on an 8-kill cooldown instead of a 5-seconds cooldown.
The "Upgraded Foresight" Legendary Affix now lowers the cooldown to 5 kills instead of 3 seconds.