Page values for "Diverse Deck"

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"Items" values

1 row is stored for this page
FieldField typeValue
NameWikitext

Barricade

Name2Wikitext

Catalyst

Name3Wikitext

Electrodynamics

Name4Wikitext

Foresight

ImageWikitext

Barricade_Icon.png

Image2Wikitext

Catalyst Icon.png

Image3Wikitext

Electrodynamics Icon.png

Image4Wikitext

Foresight Icon.png

DescriptionWikitext

Draw: you gain 30 Bonus Health that persists indefinitely

Passive: Each successful parry grants 10 Bonus Health for 15 sec.
Discard: Remove all current Bonus Health and deal damage depending on the quantity removed.
At the core of an ancient strategy called "the 999 block".

Description2Wikitext

Passive: Your melee attacks poison the enemies they hit.

Discard: Nearby enemies lose all their damage-over-time stacks then are dealt the remaining damage of these effects.
You can wait for the last straw to break the camel back... or push the poor beast yourself!

Description3Wikitext

Draw: Creates a lightning orb that gravitates around you, dealing 8 damage on impact.

Passive: Each time you use your other skill, creates an additional orb (max: 3 orbs).
Discard: Destroys all your active orbs. Thunder strikes a nearby enemy for each orb destroyed that way, dealing 55 damage.
Less hazardous when wearing a Faraday Outfit.

Description4Wikitext

Passive: You avoid the first damage source dealt to you. This effect recharges when you kill 8 enemies.

Discard: You become immune to all sources of damage for 2 sec.
You don't even know that I'm still not dead!

FlavorQuoteWikitext

At the core of an ancient strategy called "the 999 block".

FlavorQuote2Wikitext

You can wait for the last straw to break the camel back... or push the poor beast yourself!

FlavorQuote3Wikitext

Less hazardous when wearing a Faraday Outfit.

FlavorQuote4Wikitext

You don't even know that I'm still not dead!

InternalNameString
InternalName2String
InternalName3String
InternalName4String
TypeStringpower
ScalingStringcolorless
ComboWikitext
Combo2Wikitext
RechargeWikitext

15

Recharge2Wikitext

5

Recharge3Wikitext

5

Recharge4Wikitext

5

DurationWikitext

N/A

Duration2Wikitext

N/A

BaseDPSWikitext
BaseDPS3Wikitext

4

BaseDPS4Wikitext
BaseBlockDamageWikitext
BaseAbsorbedDamageWikitext
BaseHitWikitext

30

BaseComboDamageWikitext
BaseBonusDamageWikitext
BaseDoTDPSWikitext
BaseDPS2Wikitext
BaseBlockDamage2Wikitext
BaseAbsorbedDamage2Wikitext
BaseHit2Wikitext
BaseComboDamage2Wikitext
BaseBonusDamage2Wikitext
BaseDoTDPS2Wikitext
BasePriceInteger2,000
BlueprintLocationWikitext

Lore room in the Prisoners' Quarters

BlueprintChanceString
BlueprintCostInteger
DLCExclusiveString
RemovedContentBooleanNo
RemoveVersionString
ItemIDInterger
SpoilerBooleanNo