Dracula's Castle
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- Reason: DLC just came out, lot's of missing info

The Dracula's Castle is a level 3 and level 6 biome that is exclusive to the Return to Castlevania DLC.
Scale the castle, reach the roof and find the exit to Dracula's tower. Make sure to not get lost, as this is the first biome capable on looping onto itself!
This biome is only accessible after Castle's Outskirts, until you reach a certain point in the DLC storyline, at which it will start appearing at depth six. However, you can't get there more than once per run. The biome's overall difficulty will depend on its depth, with new monsters and a longer runtime.
General information
Access and exit
On depth 3 Dracula's Castle is entered from the Castle's Outskirts and exits to Defiled Necropolis. The exit will show Master's Keep but in the transition level the player gets grabbed by magic and dragged downwards towards the Defiled Necropolis.
After Defeating Death for the first time and starting a new run, Alucard is awaiting the player and informs them that he has found a way to reach his father, Dracula.
On depth 6 Dracula's Castle is entered from the Clock Room and exits to Master's Keep. The entrance is blocked by a locked door which can be unlocked using the . To obtain the key the player must defeat Medusa in a pit found in Dracula's Castle. The is found in a treasure chest after defeating her.
Level characteristics
Scrolls
On depth 3 Dracula's Castle contains 3 Power Scrolls, 2 Dual-Stat Scrolls and a gauranteed Cursed chest, which cannot spawn in areas requiring the use of runes to access. On (2 BSC) there is a bonus Power scroll. Depth 6 does not contain the bonus BSC scroll.
For both depths, when 3 Boss Stem Cells are active, this biome has guaranteed 3 Scroll Fragment, and when 4/5 Boss Stem Cells are active, this biome has guaranteed 4 Scroll Fragments.
Enemy tier and gear level scaling
Depth 3
Difficulty | Normal | Hard | Very Hard | Expert | Nightmare/Hell |
---|---|---|---|---|---|
Gear level | IV | IV | IV | V | VIII |
Enemy lvl tier | 6 - 13 | 10 - 16 | 11 - 17 | 13 - 19 | 15 - 21 |
Enemy Health tier | Base | 10 - 13 | 15 - 19 | 17 - 21 | 18 - 23 |
Depth 6
Difficulty | Normal | Hard | Very Hard | Expert | Nightmare/Hell |
---|---|---|---|---|---|
Gear level | VI | VI | VI | VII | IX |
Enemy lvl tier | 24 - 27 | 26 - 29 | 27 - 30 | 29 - 32 | 34 - 37 |
Enemy Health tier | Base | 25 - 30 | 35 - 38 | 39 - 42 | 42 - 46 |
Loot and shops
Main level
- Guaranteed cursed chest
- Skill or Weapon shop
- Item behind
- Item in secret area at exit
- Treasure chest behind
Boss Stem Cells rewards
Exclusive blueprints
Secret Blueprints
The following blueprints can be found in secret areas or lorerooms .
- Carmilla's mask, which if examained starts to bleed from one eye and drops the blueprint. is found in a loreroom with the
Enemy Blueprints
The following blueprints can only be found in the and are looted from enemies that are exclusive to this area.
Enemies
In Dracula's Castle you will find 3 unique enemies, the Axe Armor, Buer in both depths and Medusa on depth 6.
The table below lists which enemies are present in the on each difficulty level and which blueprints each may drop. When applicable, the minimum difficulty level for blueprint acquisition is specified.
Depth 3
Enemy | Normal | Hard | Very Hard | Expert | Nightmare/Hell |
---|---|---|---|---|---|
Harpy | (1.7%) | ||||
Axe Armor | (1.7%) | ||||
Buer | (1.7%) | ||||
Throw Master | (1.7%) | ||||
Armor Knight | (1.7%) | ||||
Werewolf | (1.7%) | ||||
Dire Werewolf | (1.7%), (1.7%) | ||||
Knife Thrower | (1.7%) | ||||
Guardian Knight | (0.4%), (10%) |
Depth 6
Enemy | Normal | Hard | Very Hard | Expert | Nightmare/Hell |
---|---|---|---|---|---|
Medusa | (10%) | ||||
Harpy | (1.7%) | ||||
Axe Armor | (1.7%) | ||||
Buer | (1.7%) | ||||
Throw Master | (1.7%) | ||||
Armor Knight | (1.7%) | ||||
Werewolf | (1.7%) | ||||
Dire Werewolf | (1.7%), (1.7%) | ||||
Knife Thrower | (1.7%) | ||||
Demon | (0.4%), (0.4%) | ||||
Vampire Bat (only spawned by Dracula) | (1,7%) |
In depth 6 Dracula will sometimes appear and attack the player. These can happen atleast every 40 seconds.
- Curses food
- "Enjoy your meal."
- "With the compliments of the chef."
- "I wouldn't eat that if I were you..."
- "It's rude to eat while in combat."
- "This one is a little bit too rich."
- Flips the screen horizontally or vertically.
- "Staggering!"
- "I am used to turning heads."
- "See the world in a new perspective."
- "I reign supreme here. I even control the way you see my domain."
- "Enjoy the view."
- Kills the shopkeeper.
- "Buying is cheating"
- "This is the price you have to pay for standing against me."
- "Did this old man really try to sell you items he found in MY Castle?!"
- "Keep your gold."
- "Thank you, I didn't know he was hiding there."
- Fires fireballs.
- "Dodge these."
- "Enough playing around, die now."
- "Burn!"
- "You'll never reach my throne."
- "I'll destroy you."
- Summons Vampire Bat
- "All my bat familiars were so eager to meet you!"
- "Devour them!"
- "Go on, my little friends, exsanguinate them."
- "I love bats, don't you?"
- "Humanity will learn to fear my bats. Let's start with you."
- Create ghost enemies
- "Will you be able to tell fact from fiction?"
- "You're surrounded."
- "Your eyes betray you."
- "Reality obeys me."
- "Trust no one... even yourself."
- Taunts the player after dying
- "Disappointing."
- "You simply weren't up to the task."
- "You were the last, yet fragile, if I may, rampart of this world."
- "I win, you lose, everything is as it should be."
- "It's hard to find good antagonists, nowadays..."
- Transforms an enemy into an elite.
- "Let's raise the stakes."
- "This one looked a bit puny, I'm only giving it a fighting chance."
- "Pick on someone your own size... or slightly bigger."
- "I don't follow the rules, I only play to win."
- "You were doing too well, I had to intervene and keep this interesting."
Richter Mode
Main article: Richter Mode
After freeing Richter from his cage the player can return to the cage and travel to another version of the biome.
Here the player will take on the role as Richter in a pre-made biome. Some of the gameplay mechanics are changed up to be more in the style of classic Castlevania games. Movement abilities unlocked by runes are removed. Instead the player starts out with a jump, double jump that moves the player slightly backwards and a roll. In the biome itself the player can unlock two more movement abilities, a dash and an upwards double jump.
For weapons, the player starts out with the Vampire Killer from the Castlevania series but in a different form than the
weapon. It's appearance resembles the . If one of the Belmont outfits ( , or ) is equipped, the appearance of the weapon changes to look like the . The player also starts with the as a skill. The skill has no cooldown but uses hearts on use. Hearts can be collected by breaking candles on the walls. The skill can be swapped out with or if they are found. Additionally, there are hidden legendary variants of the , and on the map as well, which have more powerful and unique effects.The legendary
can be found at the bottom-middle corner of the map, accessed via an elevator and traveling to the left-most section of the screen. It drops from a Candelabra against the wall.Richter mode also has an unique enemy, the Bone Pillar and features Medusa as the end boss.
In a secret area to the right of the map the player can find Alucard who drops the blueprint for before transforming into a bat and flying off.
After defeating Medusa the player exits through a door labeled "Next biome" but it will bring them back to Dracula's Castle. Any Cells collected in Richter Mode will appear next to The Beheaded as Residual Cells to be picked up. The blueprint will also be rewarded to the player upon first completion.
Lore
Carmilla's mask
A room with Carmilla's mask can be found. When Examined it starts to bleed from the left eye and drops the . Carmillas' first appearance in the Castlevania series is Castlevania II: Simon's Quest.
Legion
A room with a giant ball of human bodies, a recurring boss from the Castlevania series called Legion, can be found. When examined it drops an infected big food item.
- "Woooooow! What is that enormous pile of corpses?!"
- "It's as if someone tried to make a ball of it."
- "I wouldn't be too fond of fighting such a horror... moreover, I suck at aerial combat."
- "Hey ... it looks like it's still breathing!"
- "I'd better not stay here for too long."
Ballroom Ghosts
A Ballroom can be found with two ghosts in them. The player can choose to watch and sit down while the ghosts float up in the air and dance around the room. This might be a reference to the Ghost Dancers enemies from the Castlevania series.
Save Room
A room can be found with a floating polyhedron in it with the option to Save?
- "There is a large floating polyhedron in the middle of the room and nothing else."
- "What if I touch it?"
- "Nothing. I don't even feel much more saved than before."
- "What an inept object..."
When playing on continue mode, interacting with this save point will revive the player in the room when dying instead of the start of the biome.
The room is based on the saverooms from Castlevania: Symphony of the Night.
Notes
Gallery
History
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