Death
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This article is a stub. You can help Dead Cells Wiki by expanding it.
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This article is a stub. You can help Dead Cells Wiki by expanding it.
- Reason: DLC just came out, lot's of missing info
Moveset
In 1+ BSC, Death goes straight to the second phase.
Movement
Death can float up to the platforms and between them.
Normal attacks
Summon scythes
- Description: Death summons 4 small scythes that slowly follow the player and deal ticks of damage on hit. During this attack Death just moves away from the player but does not attack.
- Can be blocked, parried, dodge rolled, double jumped, or ducked under.
Spirit balls
- Description: Raises his hand and fires 4 consecutive spirit balls that track the player.
- Can be blocked, parried, dodge rolled, or jumped.
Spirit wave
- Description: Charges up and expells a force wave outwards.
- Can be blocked or dodge rolled.
- Can be blocked with
Scythe throw
- Description: Summons his double edged scythe and throws it to the other side of the arena and keeps spinning it place, dealing damage every second. When the player is hit a small orb is taken from them and floats around death. When 6 orbs are collected Death activates his execution attack.
- Can be blocked, parried, or dodge rolled.
Special attacks
Execution
- Description: When Death has collected 6 spirits from the player, he summons chains to restrict them and kills them.
- This attack deals 85% of max HP as damage and ignores one-shot protection.
- will prevent the player from dying, keeping them alive at 15% health.
Scythe slash
- Description: Death raises his scythe, three spots of dark energy appear on the floor which explode when death swipes his scythe downwards.
- Can be dodge rolled.
Scythe flurry
- Description: Death spins his scythe before rushing forward and swiping his scythe multiple times. Can be immediatly followed up by a Scythe throw.
- In Phase 4 this attack is done twice in a row.
- Can be blocked, parried, or dodge rolled.
Mechanics
TBA
Phases
- Phase 1
- Will only use the Summon Scythes attack. Ends at 80% health.
- Phase 2
- Death starts usingSpirit balls, Spirit wave, Scythe throw and Execution. Ends at 60% health.
- Phase 3
- Death starts using Scythe Slash. Ends at 40% health
- Phase 4
- Scythe Slash is now a two hit combo attack.
- Starts using Scythe Flurry.
Strategy
Vulnerabilities
- TBA
Primary attacks
- TBA
Defensive attack
- TBA
Weapons/Skills
- Barriers of the boss fight arena counts as wall, therefore fulfills the critical condition of TQatS and .
Lore
TBA
Gallery
Death of inside Defiled Necropolis executing Scythe throw
History
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Bosses
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TBS • RtC • • RotG • FF • • TQatS • TQatS • RtC • RtC • •
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