Dracula

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Dracula is a tier 3 boss found in the Master's Keep.

Moveset

In 1+ BSC, Dracula goes straight to the second phase.

Dracula has different moves that he can teleport in between, immediately starting an attack after the teleport has finished.

First Phase

Fireball volley
  • Description: Opens his cape and fires three waves of fireballs, with different possible patterns. One with 3-5-3 fireballs that are in a straight vertical line, and one with 5-5-5 fireballs.
  • Can be blocked, parried or dodge rolled.
Beatdown
  • Description: Does a hand to hand combo of two low kicks and a downward punch. The punch will be cancelled if the player moves too far away.
  • Can be blocked, parried or dodge rolled.
Meteor volley
  • Description: Opens his cape and fires 4 meteors in a row with a high-low-high-low pattern.
  • Can be blocked or parried.
    • Getting hit or parrying the attack causes the player to get knockbacked depending on how fast the projectile was moving.

Phase Transition

Bat volley
  • Description: During his phase transition Dracula teleports to the center of the arena and summons bats in a wave pattern in both directions.
  • Can be blocked or dodge rolled.
  • Has wave pattern, therefore can be avoided by standing in certain place.

Second Phase

Retains all attacks from first phase.

Fire wave
  • Description: Replaces Fireball volley. Opens his cape and fire short range firewalls in an upwards arc pattern, which explode after traveling for a bit.
  • Can be blocked, parried or dodge rolled.
Leech
  • Description: Teleports into the air and dives down onto the player. When the grab connects, Dracula lifts the player up while dealing damage and healing himself.
  • Can be dodge rolled.
  • Ignores the effect of Ice Armor Icon.png Ice Armor - grab breaks the armor and leech deals normal damage.
  • Acts weirdly with Disengagement Mutation Icon.png Disengagement.
    • If grab triggers the Mutation, it will ignore the effect and still deal damage to the Beheaded.
    • If grab happens while the shield is active, Beheaded will survive and Dracula will heal.
  • Can move the Beheaded outside the boss arena. This does not save from receiving damage, as Fireball volley goes through doors.

Phase Transition 2

Bat volley
  • Description: During his phase transition Dracula teleports to the center of the arena and summons bats in a wave pattern in both directions.
  • Can be blocked or dodge rolled.

Third Phase

Retains all attacks from first and second phases.

Fire pillars
  • Description: Charges up before putting his hands on the ground, summoning pillars of fire spread across the arena floor.
  • Can be blocked or dodge rolled.

Strategy

Vulnerabilities

  • Affected by root, freeze, and stun.
  • Beatdown can be countered with Ice Armor Icon.png Ice Armor.
  • Bat volley can be countered with either ranged or melee weapons with a long reach, such as Vampire Killer Icon.png Vampire Killer or Valmont's Whip Icon.png Valmont's Whip.

Primary attacks

  • TBA

Defensive attack

  • TBA

Weapons/Skills

Lore

  • TBA

Trivia

  • Dracula appearance is based on variation encountered in Castlevania: Symphony of the Night
  • Outfit used by Beheaded during cutscene affects the dialogue at the beginning of the fight.
    • Non-Castlevania related outfits will cause a discussion between Dracula and the Beheaded with an ending, that resembles Dracula's exchange with Richter Belmont from Castlevania: Symphony of the Night
    • Alucard Outfit Icon.png Alucard OutfitRtC changes the introduction in a way, that is similar to one from Castlevania: Symphony of the Night
    • With Death Outfit Icon.png Death OutfitRtC, Dracula will lament over his lieutenant's betrayal.
    • With Dracula Outfit Icon.png Dracula OutfitRtC, Dracula will call the Beheaded an impostor, trying to get his power from the outfit.
    • With Haunted Armor Outfit Icon.png Haunted Armor OutfitRtC, Dracula firstly express his surprise that even armor is against him. Then he mocks him by calling him a "tin can"
    • With Hector Outfit Icon.png Hector OutfitRtC, Dracula calls Hector a traitor and then they have a short conversation about their relation to Humanity.
    • With Maria Renard Outfit Icon.png Maria Renard OutfitRtC, she says something about not being imprisoned easily this time. In response, Dracula says that he does not know her.
    • With Richter Outfit Icon.png Richter OutfitRtC, there will an exchange that closely resembles dialogue from Castlevania: Symphony of the Night
    • With Simon Outfit Icon.png Simon OutfitRtC, he says "Begone", then Dracula goes to the center of the arena and says something about finishing their rivarly.
      • This is the shortest possible introduction in this boss fight
    • With Sypha Outfit Icon.png Sypha OutfitRtC, she says will end him and Curse. Dracula then teleports and mocks her, that killing her will be a "formality"
    • With Trevor Outfit Icon.png Trevor OutfitRtC, Dracula will say "You are welcome to try, Belmont" and start the fight

Gallery

TBA

History

  • 3.3: Introduced.
Bosses

The Concierge.pngThe Concierge  •  Conjunctivius.pngConjunctivius  •  Mama Tick.pngMama TickTBS  •  Death.pngDeathRtC  •  The Time Keeper.pngThe Time Keeper  •  The Giant.pngThe GiantRotG  •  The Scarecrow.pngThe ScarecrowFF  •  The Hand of the King.pngThe Hand of the King  •  Calliope.pngEuterpe.pngKleio.pngThe ServantsTQatS  •  The Queen.pngThe QueenTQatS  •  Dracula.pngDraculaRtC  •  Dracula - Final Form.pngDracula - Final FormRtC

link True Ending Spoiler (5 BSC):   The Collector (Boss).pngThe CollectorRotG