Richter Mode
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- Reason: Missing image of Map
- Locations of the non-legendary weapons
Richter Mode is an alternate game mode in Dead Cells where the player takes control of Richter instead of The Beheaded. The player must navigate through a premade map battling enemies and collecting Cells.
Entrance
Richter Mode can be accessed from depth 6 Dracula's Castle. After freeing Richter from his cage, the player can return in a later game. They will be able to interact with Richter's cage and will begin Richter Mode.
Gameplay
Enemies
The following enemies are found in Richter Mode:
- MermanRtC
- Throw MasterRtC
- BuerRtC
- Armor KnightRtC
- Axe ArmorRtC
- WerewolfRtC
- Dire WerewolfRtC
- HarpyRtC
- Bone PillarRtC
- MedusaRtC (as the final boss)
The Bone Pillar is exclusive to Richter Mode
Moveset
When the player begins Richter Mode, the only mobility power that they have is a jump, and a double jump. The second jump sends the player up and backwards.
As the player completes Richter Mode, they will find two other abilities that are required to beat the mode.
Dash
The Dash ability is similar to the Beheaded's roll ability. Richter can use this ability to clear long gaps or dodge enemy attacks.
High Jump
The High Jump ability allows Richter to reach high places. Richter will jump, then will perform a second jump midair which will send the player straight up, unlike the regular double jump.
Weapons
At the start of Richter Mode, the player is supplied with a version of the outfit is equipped ( , , ).
that has an appearance closer to the . The Vampire Killer will instead look like the when a BelmontThroughout the level, the following weapons can also be found:
- A (in the first candle of the level)
- A
- A
Furthermore, legendary variants of
, , and can also be found.In Richter Mode, skills have no cooldown, but instead consume hearts upon use. Hearts can be found by breaking candles or killing enemies. The maximum amount of hearts that can be held at once is 30
Map
The map that is found in Richter Mode is a premade map that is not procedurally generated, unlike other biomes.
Blueprints & Rewards
There are two blueprints that are found or rewarded in Richter Mode.
- The ’s blueprint is awarded to the player upon first completion
- The blueprint for can be found in a secret area on the right of the map.
Notes
- Weapons in Richter Mode are colorless, but they are considered Brutality