The first hit can no longer be a regular attack if the player was not moving during the attack. Initiating the leap attack no longer makes the rest of the combo deal 50% extra damage or need a speed buff to deal critical damage. Instead, the leaping attack makes the rest of the combo deal critical hits if it strikes the enemy.
Slightly reduced the crit damage, the damage of the fourth hit, and the duration of the first hit.
2.8: Updated description to reflect changes made in 2.7.1.