Castle's Outskirts
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- Reason: DLC just came out, lot's of missing info

The Castle's Outskirts is a seconds level biome that is exclusive to the Return to Castlevania DLC. The Castle's Outskirts stand out with a vibrant blue color palette. The level starts with the land outside the castle, has you climb an elevator shaft, and then cross the grounds to enter the main castle
General information
Access and exit
The Castle's Outskirts can be accessed from the Prisoners' Quarters, but only after the spawn area has been transformed into the "main hub" that contains some NPCs (such as the Scribe), has bottles hanging from the ceiling displaying the unlock progress, and more. This is achieved by either talking to the Tutorial Knight in two seperate runs, or by winning the first run on a new save file.
When the player starts a run the beheaded will stop and bats will fly by on the screen. Exploring the Prisoners' Quarters the player will meet Richter who will request your aid to fight evil.
At the start of the biome the player is met with a wall and closed drawbridge blocking entry. In the moeat below in front of the castle is a secret tunnel leading into a small dungeon below the walls. It leads to the lever allowing the player to open the drawbridge.
Exploring further will lead the player to an elevator, going beyond it lead to a coffin. Knocking on the coffin will awaken Alucard who informs the player that the elevator will take them to the castle. The elevator breaks down partway up and the player must traverse the castle and use switches to bring it further up while dodging enemies and hazards.
There is only 1 exit in this biome leading to Dracula's Castle.
Level characteristics
Scrolls
The contains 3 scrolls, including 1 Power Scrolls, and 2 Dual-Stat Scrolls, which cannot spawn in areas requiring the use of runes to access. On (1+ BSC) there is a bonus Power scroll. When 3 Boss Stem Cells are active, this biome has guaranteed 1 Scroll Fragment, and when 4/5 Boss Stem Cells are active, this biome has guaranteed 2 Scroll Fragments.
Enemy tier and gear level scaling
Difficulty | Normal | Hard | Very Hard | Expert | Nightmare/Hell |
---|---|---|---|---|---|
Gear level | II | II | II | III | V |
Enemy lvl tier | 4 - 7 | 6 - 11 | 7 - 11 | 9 - 13 | 10 - 14 |
Enemy Health tier | Base | 5 - 9 | 8 - 13 | 12 - 16 | 13 - 18 |
Loot and shops
Main level
- 1 Skill or weapon shop.
- 1 Skill or weapon shop behind
- A 13 Cell vat above the elevator.
Boss Stem Cells rewards
Keys
A cat can be seen running and jumping around the biome. Catch it to receive the
.Exclusive blueprints
Secret Blueprints
The following blueprints can be found in secret areas or lorerooms.
- can be found in a secret room connected where the player meets Alucard for the time.
- The Maria Renard using the . is obtained after freeing
- is obtained after petting the Byakko cat in Maria cell.
Enemy Blueprints
The following blueprints can only be found in the Castle's Outskirts as they are dropped from enemies that are exclusive to this area.
- The Merman. is dropped from
- The Vampire Bat. is dropped from
Enemies
In the Castle's Outskirts you will find 2 unique enemies, the Merman and Vampire Bat.
The table below lists which enemies are present in the on each difficulty level and which blueprints each may drop. When applicable, the minimum difficulty level for blueprint acquisition is specified.
Enemy | Normal | Hard | Very Hard | Expert | Nightmare/Hell | ||
---|---|---|---|---|---|---|---|
Merman | (1.7%) | ||||||
Vampire Bat | (1.7%) | ||||||
Harpy | (1.7%) | ||||||
Throw Master | (1.7%) | ||||||
Zombie | (100%), (0,4%), (1+ BSC; 0.4%) | ||||||
Werewolf | (1.7%) | ||||||
Dire Werewolf | (1.7%), (1.7%) | ||||||
Armor Knight | 1.7% | ||||||
Demolisher | (10%), (0.4%) | ||||||
Dark Tracker | (0.4%), (1.7%), (0.4%) |
Lore
Notes
- There will be an increased amount of Throw Master's and Merman's on 0-1BC.
Gallery
History
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