Template:ItemInfobox
This template defines the table "Items". View table.
Usage
Include all arguments that apply (arguments not mentioned will generally not appear)
{{ItemInfobox | name = | name_1 = | name_2 = | quote = | quote_2 = | quote_flv = | internal_name = | internal_name_2 = | type = | type_2 = | scaling = | combo = | combo_2 = | recharge = | recharge_2 = | duration = | duration_2 = | aoe_duration = | aoe_duration_2 = | trap_hp = | money_cost = | base_dps = | block_dmg = | absorb_dmg = | combo_dmg = | single_dmg = | first_dmg = | second_dmg = | third_dmg = | fourth_dmg = | ... | tenth_dmg = | extra_dmg = | dot_dps = | base_dps_2 = | block_dmg_2 = | absorb_dmg_2 = | combo_dmg_2 = | single_dmg_2 = | first_dmg_2 = | second_dmg_2 = | third_dmg_2 = | fourth_dmg_2 = | ... | tenth_dmg_2 = | extra_dmg_2 = | dot_dps_2 = | blueprint_location = | blueprint_cost = | blueprint_chance = | mode = | dlc = }}
The valid arguments for the scaling field are the same as those for Template:Stat. The most useful ones are brut (for Brutality scaling), tact (for Tactics scaling), surv (for Survival scaling), brutsurv (for Brutality/Survival or Survival/Brutality scaling), tactsurv (for Tactics/Survival scaling) and bruttact (for Brutality/Tactics or Tactics/Brutality scaling).
If you are providing an ambient quote for an item, format it as follows to ensure that it displays in italics in the infobox:
''"Message in here."''
If the name you want to put in the infobox is not at BASEPAGENAME (e.g. Scythe Claws for Scythe Claws), you can also include the following arguments:
| name_1 = | name_2 =
The template will then use that name as well as the image at File:name_Icon.png instead if this argument is given.
If the image you want to put in the infobox is not at File:BASEPAGENAME_Icon.png or File:name_Icon.png (e.g. File:Punishment_Icon.png for Punishment), you can also include the following argument:
| image =
The template will then use the image at File:image.png instead if this argument is given.
The template will always default to displaying as though an item were one-handed. To change the infobox to a non-standard mode, input one of the following for the mode parameter:
two-handed pet dual-skill
Example
Markup | Renders as |
---|---|
{{ItemInfobox | name_1 = Weapon 1 | name_2 = Weapon 2 | quote = You made the boi cry! >:( | quote_2 = Prepare for the wrath of the owl! | quote_flv = Hiello... Who dis? | internal_name = wat | internal_name_2 = wat2 | type = Unique | scaling = epicpower | combo = One every 6 milliseconds | combo_2 = Two every 4 years | recharge = 1 second | recharge_2 = 3 seconds | duration = 5 seconds | duration_2 = 0 seconds | money_cost = 10000000 | base_dps = 100 | block_dmg = | absorb_dmg = | combo_dmg = 1000 | single_dmg = 100 | first_dmg = 100 | second_dmg = 900 | third_dmg = | fourth_dmg = | ... | tenth_dmg = | extra_dmg = | base_dps_2 = 300 | block_dmg_2 = | absorb_dmg_2 = | combo_dmg_2 = 500 | single_dmg_2 = 10 | first_dmg_2 = 10 | second_dmg_2 = 490 | third_dmg_2 = | fourth_dmg_2 = | ... | tenth_dmg_2 = | extra_dmg_2 = | blueprint_location = Yo place | blueprint_cost = 10000000 | blueprint_chance = 0.0001% | image = File:Mushroom Boi! Powered Icon.png | image_2 = File:Great Owl of War Powered Icon.png | mode = two-handed }} |
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