Template:BiomeInfobox
This template is used for generating infoboxes in Biomes pages.
Format
{{BiomeInfobox | name = | image = | stage = | soundtrack = | runes = | required_rune = | entrance_0 = | entrance_1 = | entrance_2 = | entrance_3 = | entrance_4 = | exit_0 = | exit_1 = | exit_2 = | exit_3 = | exit_4 = | scrolls_0 = | scrolls_1 = | scrolls_2 = | scrolls_3 = | scrolls_4 = | scroll_frags_0 = | scroll_frags_1 = | scroll_frags_2 = | scroll_frags_3 = | scroll_frags_4 = | gear_level_0 = | gear_level_1 = | gear_level_2 = | gear_level_3 = | gear_level_4 = | enemy_tier_0 = | enemy_tier_1 = | enemy_tier_2 = | enemy_tier_3 = | enemy_tier_4 = | enemy_hp_tier_0 = | enemy_hp_tier_1 = | enemy_hp_tier_2 = | enemy_hp_tier_3 = | enemy_hp_tier_4 = | cursed_chests_0 = | cursed_chests_1 = | cursed_chests_2 = | cursed_chests_3 = | cursed_chests_4 = | enemies = | enemy_blueprints = | secret_blueprints_0 = | secret_blueprints_1 = | secret_blueprints_2 = | secret_blueprints_3 = | secret_blueprints_4 = | boss = | wandering_elite = | elite_room = | traps = | timed_door = | untouchable_door = | shops = | BCS_door_1 = | BCS_door_2 = | BCS_door_3 = | BCS_door_4 = | BCS_door_5 = }}
How to write data in BSC tabs
General
Takes the "exit" fields as an example.
- If in n BC, the exits are the same as the exits in n-1 BC, leave the value "exit_n" blank
- If in n BC, the exits are the same as the exits in n-1 BC, but with some new exits, the value for "exit_n" would be "prev[new exits]"
- If in n BC, the exits are different or slightly different than the exits in n-1 BC, you have to type the whole thing for "exit_n"
Other fields in bc tabs work the same as "exit" fields.
Example:
Wikitext | What it displays |
---|---|
| exit_0 = Promenade | exit_1 = prevRamparts | exit_2 = | exit_3 = prevClock Tower | exit_4 = Throne Room, Astrolab |
exits in 0BC: Promenade
exits in 1BC: Promenade, Ramparts exits in 2BC: Promenade, Ramparts exits in 3BC: Promenade, Ramparts, Clock Tower exits in 4/5BC: Throne Room, Astrolab |
(The fields use Module:GetString as the format)
Special cases
The special cases are "enemies" and "enemy_blueprints".
With the "enemies" field, write all the enemies that appear in the biome. But before each name, write 2 digits: the first digit is the first BC that enemy appears, the second digit is the last BC that enemy appears.
Example:
Code | What it displays |
---|---|
| enemies = 03Zombie, 14Buzzcutter, 23Bomber |
enemies in 0BC tab: Zombie
enemies in 1BC tab: Zombie, Buzzcutter enemies in 2BC tab: Zombie, Buzzcutter, Bomber enemies in 3BC tab: Zombie, Buzzcutter, Bomber enemies in 4/5BC tab: Buzzcutter |
The "enemy_blueprints" field works the same as "enemies"
(These 2 fields use Module:Distribute as the format)